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    [1.7.10] AgriCraft

    I've been in close communication with IR over this, and it is fixed in dev already.
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    [1.7.10] Man The Walls

    Nope, it's intended as a fairly simple pack. I'm playing it with my friend currently and it actually plays as a really great exploration based pack as exploration is actually worthwhile between Ancient Warfare and Recurrent complex, nevermind the Twilight forest and Aether.
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    [1.7.10] Man The Walls

    Update 1.0.1 has been submitted, probably worth a world reset since it fixes a bunch of worldgen issues, namely that magical forests weren't generating in Highlands worlds
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    What cool little thing have you discovered today?

    The ExU trading post isn't automatable IIRC. The Railcraft one on the other hand is specifically designed to be automated...
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    Ask a simple question, get a simple answer

    It's kind of invalidated with NEI Addons showing bee/tree breeding combinations since finding out those combinations is kind of its main use, but basically its a game of Memory. Feeding it combs or honey will reveal a couple of tiles at random, and you have to then reveal them yourself in pairs...
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    Recipe that may turn into a reality: Lush World Modpack

    Just FYI, Decoration Mega Pack is 1.8 only.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's Crafting Tweaks. The top button rotates the outer ring of the crafting grid, the middle one balances out stacks of the same material, and the bottom one empties the grid into your inventory.
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    [1.7.10] Man The Walls

    Introduction: Man the Walls is a small pack I put together to play with a few friends and figured I might as well make it public. It's centred around NPC and exploration based mods, with Millenaire, Ancient Warfare, Aether II and Twilight forest being key mods. There is very little that can...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Oh, yea, had already noticed this myself and fixed it to be five days for 0.8.1. I believe this is a result of vazkii fixing a bug at one point where the values were half what they were supposed to be so the config values probably got automatically divided by two when I updated to the version...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    WAILA settings can be changed to not show liquids - press numpad 0 to access its options. It was an accident me leaving fluids being shown for 0.8.0. Over 300. In my dev version its approaching 350.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Screenshot please? I haven't heard of anyone else having this issue, but if you show us what you're doing we might be able to spot anything you might be doing wrong.
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    Need Halp With Updating Modpack

    IIRC didn't Magical Crops recently get split up to multiple module mods (a-la Project: Red) that you have to install each of for those features? I think the mod support crops were made into a separate module from the base mod. Edit: Or not, seems it was just the decor blocks and the equipment...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Known issue related to the pain in the ass way I had to achieve the recipe changes with mek 8: https://github.com/aidancbrady/Mekanism/issues/2948
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I didn't have to travel at all, it was watchful that was away there. I'm probably going to push 0.8.1 either this evening or tomorrow.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's what I get for not looking up the wiki again when I wrote those. Thanks heaps for that.
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    Thaumcraft Pech Abuse [Infinity]

    IIRC Thaumic Horizons got added in a recent(ish) update, and that includes a wand focus that lets you transport mobs in jars.
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    Molten experience?

    Based on much of their recent posts, they're playing Regrowth, in which the only variant of this is Mariculture's Molten Experience - the primary use of which is for automation of the Blacksmith's Anvil, which is achieved by having a Mariculture fluid tank containing the molten XP with a...
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    The village construction/mayor challenge!

    Probably the best way to achieve it as a modpack would be to use Ancient Warfare and/or Millenaire and require components or trading from those to be able to do things from other major content mods.