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    DartPatch - MFR Planter/Harvester support for DartCraft

    Is it crashing? Does it appear in the modlist? What does you log look like?
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    Mod pack idea

    Jammy Furniture Mod includes a kitchen sink, so if that was what he meant, then yes it was mentioned.
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    (Xeno's Reliquary) It's back for 1.6!

    This update finally fixes the long standing problem of not being able to fill the empty vial with a fluid transposer. Yay!
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    [Mod] Fog Nerf - See clearer

    Yes. I haven't tested it properly with servers, but i don't think there will be any issues.
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    [Mod] Fog Nerf - See clearer

    1.6 only. It won't work in 1.5. 1.7 support is planned.
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    [Mod] Fog Nerf - See clearer

    Fog nerf Fog nerf does Download Just a small mod. There are (curretly) no options or configs.
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    Most Durable Tinkers Construct Pickaxe??

    I find the best pick in terms of durability has: Manyullyn head Obsidian binding. Thaumium handle (if possible, otherwise blue slime (green slime in minecraft 1.5.x)). The loss against slime is counteracted by allowing 1 more modifier which can be used on obsidian plates, making the result...
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    Dumb Tricks - Dumb/OP Mod Interactions Edition

    For modpacks with Tinkers Construct and Chisel: Stone can be turned into moss stone. Moss stone can be turned into moss Moss can be applied to Tinkers tools.
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    How do I add blocks to Forge Multipart?

    Pack code: MegaSharkPunch
  10. P

    Dark Panels (the mod)

    So you can just place dirt on top of it?
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    Mod Dev Work Space.

    They have the gradle setup for 1.6.4. Sent from my GT-I9505 using Tapatalk
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    Mod Dev Work Space.

    I have a feeling VSWE's course may be using the old setup, so take the programming advice but maybe not the workspace setup stuff.
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    Mod Dev Work Space.

    That won't work in 1.7 (or any of the recent forge builds aimed at developers). PLEASE STOP saying that method as an install method. It has been deprecated, even with 1.6.4 development. Fun fact: The new method actually has stuff setup to package the mod for you.
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    Mod Dev Work Space.

    Pahimar's setup is outdated. Do not use it because forge has changed how things work. Forge now uses gradle instead of the MCP scripts. Especially if you are starting, use the new method instead of the old way that has been phased out. New method setup tutorial: With the new method you have...
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    Urgency?! The shady? future of modded minecraft

    So you aren't talking about: Players, items, events, etc. being able to be detected by commands so in the future, instead of a mod needing to dig into classes, it just might need to run a few commands. (1.4, 1.5, 1.6, 1.7, 1.8 snapshots) (e.g. backpacks in vanilla) Implementing a 'tweaker'...
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    Urgency?! The shady? future of modded minecraft

    So just to check, your argument is: Modders are angry because the code changes each update Mojang are not changing the code to make way for the plugin api Right? Also, how does this sound (to everyone who plays vanilla only): "Minecraft 1.9 includes no visible changes to gameplay. None. We...
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    Minecraft Darwin Awards 2014

    I was on hardcore and broke a block in front of me that I knew had lava under it, yet I still walked into the lava.
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    Accidentaly deleted all items with NEI, what now?

    I think demonhuntersmc agrees with you.
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    The Master Configs VS New IDs in Mods

    Yes, but no. Mods wont (or at least shouldn't) reference item IDs because they will be auto-managed by forge (and may not be consistent between saves). In-game (using F3+H) you there will still be IDs, but all the mods will refer to blocks by their name (i.e. in config files).