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    "[STDOUT] You have some mods with DRM, you must remove these to continue"

    The so-called DRM you are referring to (and the offending mod is probably referring to) is the ability to have mods signed and then checked to ensure that they came exactly as the mod author published them (and other stuff has not been added. (some reading material...
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    "[STDOUT] You have some mods with DRM, you must remove these to continue"

    Espically since the full log logs at finest so we get the whole 2014-06-13 14:49:10 [FINEST] [JABBA] Sending event FMLPostInitializationEvent to mod JABBA 2014-06-13 14:49:10 [FINEST] [JABBA] Sent event FMLPostInitializationEvent to mod JABBA with any output the mod produces going in between...
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    "[STDOUT] You have some mods with DRM, you must remove these to continue"

    I am thinking a full forge log might be able to shed light on the culprit.
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    What's new in modded minecraft today?

    I updated Planter Helper to 0.4.3 with a minor bugfix: Fix crashing when running /help command.
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    Why Update to 1.7

    I am fairly sure that in vanilla the values are hard-coded (because the ids are constant). Forge (well FML) adds a name=>Block/Item mapping which is populated when mods register blocks/items and initialized with the vanilla blocks/items. On map creation it runs through the map assigning ids to...
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    Why Update to 1.7

    I was actually wrong. Sorry.
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    Why Update to 1.7

    Another change in 1.7: Config GUIs. If utilised, you could change config files in-game.
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    Why Update to 1.7

    One advantage of 1.7 is the redone keybind system. In 1.6 and below, a mod registers a keybind for a specific key (and the key it is set to is set in Options=>Controls). When the keybind is pressed (or released) the mod gets the corresponding methods called. In case of a conflict, only the...
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    So, get me a graphics editor.

    I am a huge fan of the GIMP. However, I know that if the GIMP takes 1 hour per day longer to do stuff than Photoshop, if you are charging $50 an hour and plan to be doing graphic design for more than a few weeks, it is cheaper to buy Photoshop than use the GIMP. But if you are not making money...
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    Real World vs. Forestry

    Well, the programming part is fairly accurate. Given the correct API in lua, you could run ComputerCraft (CC) programs outside CC and they would be valid code. The skills are very translatable. If you became a pro at coding in CC then you could code in other lua environments quite fine. The...
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    ReactorCraft! Radiation is bad?

    Probably a crash. (FML would just throw it's hands up in the air and complain about unrealistic demands.)
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    ReactorCraft! Radiation is bad?

    Reflection (really it's introspection because I am not changing anything, and it actually requires a core mod as well) As an example, here is how to get (as an Item) a Buildcraft gold power pipe. Class.forName("buildcraft.BuildCraftTransport").getField("pipePowerGold").get(null) Coremods (asm...
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    First experiences with modpacks

    > Finds thread on mobile > Sees people talking about greentext > Doesn't know what they are going on about > Goes to computer > Understands. --------------- > Downloads Madpack > Creates new world. > Sees numerous structures around > Assumes structures are deadly. > Quits.
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    Should ic2 be boycotted untill the power system is fixed ??

    Reminds me of an IRC log (from bash.org): <Khassaki> HI EVERYBODY!!!!!!!!!! <Judge-Mental> try pressing the the Caps Lock key <Khassaki> O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!!!!! <Judge-Mental> (non pg phrase of annoyance)
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    What's new in modded minecraft today?

    I think I'll just leave this here.
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    Can mods change the default font?

    Disable the mod that's doing it. (or mess with .lang files)
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    Can mods change the default font?

    One of the mods displays characters (probably through the .lang file) that are not ASCII characters but instead UTF characters and cannot be represented using the default font. So, the font is switched to one with UTF support.
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    Discussion about minecraft updates/features

    Just had this line of thought from the what's new in modded minecraft today? thread and thought it would be good to split it out to a new thread. Now, what if, instead of command blocks, there was code to detect something (just like command blocks) and then execute commands based on that. If...
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    What's new in modded minecraft today?

    I think: Performance increases New skin system Support for changing names is fairly good. Don't you?
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    What's new in modded minecraft today?

    I updated Veinminer to 1.7.