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    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    I'm at a complete loss as to what you're trying to prove here. Do you want to prove that I can't code in opengl? Do you want to prove that Thaumic History is perfectly fine?Do you want to prove that code is supposed to always be open and distributable and we have no right to refuse someone to...
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    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    Using other's ideas is fine if you innovate and add something new to the table, effortlessly copy pasting all the work they put into doing it and calling it yours is not.
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    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    I'd like to see you find anything in his mod that he wrote himself or innovated in, rather than having completely copy pasted code. Come back to me after you're done, it's not OK to take other people's work, say you did it (he didn't directly say he did it, but the lack of attribution is...
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    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    That still doesn't give you the right to assume I can't write opengl code, I can show you plenty of examples of fully functional opengl and glsl code I wrote. For one, the particle code is extermely light, and uses very little opengl calls rather than minecraft tessellator calls, see for...
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    Doc Succubism's Thaumcraft 4 Addon Discussion Topic! (NOW WITH TEASERS)

    Where did you get the idea I used azanor's renders? I'm actually oddly curious.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    I can't exactly see how it would be possible for you to get that crash, can you tell me what you were doing? No, I have no plans to continue the 1.6 version.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Because in mushroom biomes there's mooshrooms, which I'm pretty sure count as infected :)
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Just released a beta 19, lots of new stuff, if you're in 1.7 already, go give it a try! Also a bunch of bugfixes and tweaks like always. I added shaders too, tell me how those look. http://vazkii.us/mod/Botania/downloads.php
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Just setup a water source next to it and put slabs around so it doesn't flow out. When it comes to a wiki, if anyone wants to do it, that's cool, but that won't be me.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Learned how to use shaders today, having some fun with them ;) http://gfycat.com/ImpeccableJoyfulDikkops Nobody else is posting? I feel lonely.
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    TTKami - Having Issues with Celestial Travel

    Is your pearl bound and in your hotbar?
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    I'd have posted this on reddit, but I'm avoiding it, anyway, I wrote a small design document portraying the spirit summoning feature, if you're interesting, please have a look and throw me your thoughts. http://puu.sh/7XarG.txt
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    Important Announcement

    I clicked the highlight.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Here's a reddit post explaining the possible next step in development: http://redd.it/21wtuv
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    No, I'll continue the development for 1.7.2.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    And there you go, a build 17 with a 1.7.2 update, go grab it :3