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  1. Iskandar

    [1.7.10]Modular Mayhem

    I'm not sure. Then again, I'm not sure how much of a problem that actually is. I'm still figuring out a lot of these mods myself, which is why this pack exists.
  2. Iskandar

    [1.7.10]Modular Mayhem

    1.8 will be coming soon. Normally I like to do weekly updates, but there has been enough changes I've had to make and mod updates that this update will be a bit early. I managed to fix IE Biodiesel so it would work in the Advanced Generators' Gas Turbine and fixed more ore dictionary problems...
  3. Iskandar

    [1.7.10]Modular Mayhem

    I'm fairly sure that will require power from pylons.
  4. Iskandar

    [1.7.10]Modular Mayhem

    Not sure. I haven't changed anything there, so whatever it default comes with.
  5. Iskandar

    [1.7.10]Modular Mayhem

    I left the induction smelter enabled for exactly that reason. And speaking of which, tesseracts also are still enabled.
  6. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, SMP only bug. Next round of mod updates will include that.
  7. Iskandar

    [1.7.10]Modular Mayhem

    There are links in the first post for most of the mod information. Magneticraft is somewhat incomplete, but usable. Iron Back packs exist in the game. Getting up to iron level is fairly trivial. As far as emeralds, if you can find chest loot with the EssentialCraft amulet that gives you more...
  8. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, while some parts of engineer's toolbox are underwhelming, its overall utility is amazing.
  9. Iskandar

    [1.7.10]Modular Mayhem

    Yes. The Matter Overdrive update is CRITICAL. Placing Tritanium glass can and WILL crash your world until you remove it if you don't update. The Hydraulicraft update helps make the mod more usable. I also turned off oil retrogen after leaving it on in 1.5 and 1.6, so this should stop wandering...
  10. Iskandar

    [1.7.10]Modular Mayhem

    Release 1.7 Updated: Chisel 2.9.3.9 Endercore 0.1.0.26 Hydraulicraft 2.1.243 Matter Overdrive RC4-129 Open Modular Turrets 2.1.5-184 PneumaticCraft 1.11.17-139 Refined Reloction 1.1.10 WAILA Harvestability 1.1.3 Fixed ExtraBiomesXL sapling spam Reduced Rainbow Forest passive animal spawn a bit...
  11. Iskandar

    [1.7.10]Modular Mayhem

    Wow, impressive
  12. Iskandar

    [1.7.10]Modular Mayhem

    Engineer's Toolbox can sort of do frames. Also, the Matter Overdrive dev fixed the bug and is pushing an update now. Huge props to him for responding quickly.
  13. Iskandar

    [1.7.10]Modular Mayhem

    Yup, that is indeed a bug. I can replicate it, luckily in a test world. Will submit to the issue tracker for Matter Overdrive. edit: I love mod devs who are quick to respond to bug reports. Known issue and he is fixing it now.
  14. Iskandar

    [1.7.10]Modular Mayhem

    Be careful with Hydraulicraft. i've had to report some fairly serious bugs that make the mod frustrating to use at best and fairly broken at worst.
  15. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, it seems to spawn on chunk load/unload if Galacticraft fails to find oil in the chunk. Again, see above about the mess it left in the fluid registry. the dev does a lot of things brilliantly, but makes some real bonehead mistakes. If you go into the Galacticraft config there is an option...
  16. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, I had to add retrogen to 1.5 to deal with the Galacticraft mess it made of the fluid registry. If you got the warning that the oil and fuel blocks from Galacticraft were missing, well, this was the fix. Unfortunately, this is also the result, the oil does not gen exactly where it should...
  17. Iskandar

    [1.7.10]Modular Mayhem

    Knew about that, I've been fairly active on Reika's issues page lately as I find the weird corner cases I tend to be good at turning up. Thanks for the warning, though. Others should know about this. And you should be able to flat out delete the thing with MCEdit. If nothing else nuking the...
  18. Iskandar

    [1.7.10]Modular Mayhem

    And 1.6 is in FTB's hands and loaded to Curse. As usual the Curse build will update first. In fact, it is already approved and should be live momentarily. Remember: Most of Thermal Expansion machines all the satchels, strongboxes, and caches are disabled. The smelter, Magma crucible/Liquid...
  19. Iskandar

    [1.7.10]Modular Mayhem

    No in both cases. I'm keeping an eye on Ewy's Workshop. It's only been out for half a month and he has released 4 updates and development is ongoing. The better NEI and WAILA integration and improved config is already very nice. That said, I won't be removing Steve's Workshop. That would remove...
  20. Iskandar

    [1.7.10]Modular Mayhem

    Yeah, Hydraulicraft does that. i had it disabled but apparently in all the ruckus of fixing the mess 1.4 made that setting got lost for 1.5. sorry about that. And hah! Just built the tier 2 crafting table for Chromaticraft and it is an awesome, awesome thing. Check my Let's Play over the next...