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  1. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Takes a while. You will know its working because you will have particle effects around the water just like you do with wood and stone.
  2. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Use a pure daisy to make your snow. Witchery crops are a little bugged in the current version.
  3. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Probably. If a TE errors, this pack is configured to remove it rather than crash the world.
  4. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok, here ya go: Here is my main witchery setup. Witches Oven and fume funnels on the left, Altar on the right, items on the altar all improve it and are detailed in the quest book. (Except for the player head, for those that don't know, that is Vazkii's head, the author of Botania. FYI 16 pink...
  5. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I believe it is on the "Thaumic Esoterica" tab.
  6. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It is available but I believe it only does the "magic filling" with the petal apothocary, crucible, and vanilla cauldron. All other blocks must be connected to via pipes. (Kettles, witches cauldrons, etc.)
  7. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I believe it is.... But frankly I try to avoid most of the Mek stuff. It just seems to keep breaking and causing all sorts of wierd issues for me. That said, I am about to start putting together a reactor, fuel production, and large scale energy storage because other than Mek this pack has no...
  8. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not sure my a pic of my setup would help. Since witchery is based on nature, my setup is buried in a rather dense forest and is pretty hard to see. That said, I'll see if I can get a pic tonight. Also, the Witchery books are very good, and you can find what you need for this ritual in the...
  9. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For the early stuff? An altar surrounded by a fairly large area of plants, trees, long grass etc. A witchery cauldron. Rowan, hawthorn, and alder saplings/wood. A witches oven and 3 fume funnels. Snowbell, mandrake, wolvesbane, and garlic. That should enable you to progress to making the item...
  10. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I spoke to InfintyRaider and it seems that due to the continued demand for 1.7.10 he will probably be doing another 1.7.10 release of Agricraft. Due to this I will not be releasing the fixed version I made but will instead submit the fix to him so that it can be included in his build. In...
  11. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So.... A quick look and I found the issue in about 5 min. I have reached out to InfinityRaider to see if it's ok for me to make my patched version available.
  12. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Without updating agricraft I dont think you can automate them with 100% Botania. The drum doesnt quite work right in this version, so you always have to use some other method of harvesting. FYI, since InfinityRaider is not maintaing the 1.7.10 version anymore, I may pull his source and see if I...
  13. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Because you should be using sparks? IIRC this was changed a while back and the lexicon entry was never quite updated.
  14. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The glow around the node will grow as you feed it. At 177 it wont be much though. The "growth" is part of thaumcraft, not a mod.
  15. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Use a pair of Golems with use cores. They wont place the blocks if the kobold is in the way, preventing any cases of accidental suffocation. I made a setup with 2 kobolds with diamond picks, and two use core golems in a wooden room. Both golems are configured to take iron ore from a chest...
  16. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    An additional trick is using the "lockers". Think of them as a chest, but the double version is vertical instead of horizontal. I put a double locker with the top at ground level with a floating hockerhop on top. This means only the hopperhock is "above" ground level. Then because it is a...
  17. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    More than one pipe on the chest is probably your best bet at this point.
  18. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Glad I could help!
  19. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A quick look at the HQM sources suggests "/hqm hardcore disable" may do the job.
  20. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    And yet another! Technomancy 0.12.5 is released! This is a full release, and I have the approval of @theflogat to do maintenance of Technomancy. You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2295819 Changelog: - Made destructive "treasure" villagers disabled...