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  1. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are you planting it on crops on soulsand? If not, it is not a bug.
  2. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Use Alumentum for fuel in the blast furnace instead.
  3. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    My best guess is a month or less... But I can't guarantee that. You could always stand the server up with an older EE3 (prior to the tome name change) and update both EE3 and EqE at the same time...
  4. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Next week if I quit my job.... In all reality the code is about 80% written. Still need to rewrite the EMC Assembler, will probably need a week for that. Then it needs to be tested as I'm sure no one wants me to kill their worlds or delete their EMC stockpile. That alone will take a while even...
  5. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Not to sound snarky, but..... "When its ready"
  6. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Based on the error I think you have a corrupt region file in that save. You might be able to recover using MCEdit, but you may have to make a new map.
  7. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I "explored" while mining to find essence berry bushes and dungeons. Exploring to find strawmen and/or natural grass (not a typo, I do mean grass not gas) can also provide a big boost in the early game. Since ultimately the goal is to rebuild the world you must explore as you expand outward to...
  8. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Ok, double post. Just an FYI to let people know what is going on. I am cleaning up the code to deal with some potential issues identified by my code analysis tool, and prepping the code to build via CI. This is just something I like to do for my projects. None of this should alter the...
  9. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    At the moment the only thing you could do is switch over to project-e instead of EE3.
  10. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I do have plans to port the mod forward, but what functionality it may have and what mods it will interact with is still undecided. At the moment BloodMagic and Botania (unofficial) already have 1.10 ports, so that may be a good place to start. All that said, I have done no modding for 1.8 -...
  11. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    It would appear Pahimar changed the name of the Tome item, and EqE can no longer detect it. That is unfortunate. Not much can be done about it until my next release.
  12. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Just figured I would give some status on the next version of Equivalent Energistics. - Now requires Java 8. Sorry if this causes some people issues, but I needed some of the Java 8 features and really, Java 7 is not supported by Oracle anymore anyway. - No longer uses internal AE2 classes it...
  13. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It does seem to be an issue with the Mek mod. Looks like maybe one of the Mek "tesseract" type blocks. Unfortunatly the only fix I can suggest is to load the world with MCEdit and remove all blocks of that type.
  14. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Nope, just trying to get a better understanding of your setup.
  15. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Do you have both ProjectE and EE3 installed?
  16. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I haven't seen anything. As far as I know, no one has seen any problems upgrading at all.
  17. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    As I said, there is a Botania flower added by Magic Bees that creates bees from mana. I am pretty sure you can get infernal bees from it.
  18. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    This error is due to me misusing the AE API. It will be fixed in a future release, but I dont have an ETA.
  19. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I believe you can get them from the (sp) hivebeescis
  20. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have used MCMap, Mapcrafter, and PigMap recently, though not with Regrowth. Any of them should work for a 1.7.10 world, but you may see some issues when rendering mod added blocks. This is usually the fault of the mod author, not the mapping program since most of them rely on a blocks "map...