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    [1.7.10] Binnie Patcher

    The upcoming version will fix this once and for all.
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    [1.7.10] Binnie Patcher

    Are you trying to log into a single player world or enter multiplayer? And for those interested in licensing, I'll settle it letter today as the new version is released.
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    [1.7.10] Binnie Patcher

    Have you disabled any of the Forestry modules? What other mods do you have installed + versions? The actual crash is quite limited in how I can help you as it points to code that really shouldn't be able to break :S Probably tomorrow, Wednesday at the latest I'd say.
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    [1.7.10] Binnie Patcher

    That'd do it, I never accounted for the lists never populating as the parts were disabled. Should be a simple enough fix. It's open source so I just forked it and patched it. I've not tested it at all but I can't be expected to do all the work ;)...
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    What's new in modded minecraft today?

    New version of Binnie Patcher fixes fences crashing and planks in the Arborist's Database
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    [1.7.10] Binnie Patcher

    Released a new version, fixes your fench crash and a long standing bug in Binnie's mods that the planks tab in the Arborist's Database was empty.
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    [1.7.10] Binnie Patcher

    You don't have Binnie Patcher installed, at least not in the crash report you attached Yeah, that still needs fixing.
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    [1.7.10] Binnie Patcher

    What version of Forestry do you have? Do you have Forestry's Arboriculture plugin disabled?
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    Try this version...

    Try this version: https://www.dropbox.com/s/4pc3985nitne16a/Binnie%20Patcher%201.3%20Test.jar?dl=1 Although if it doesn't work either then it must be another mod.
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    What's new in modded minecraft today?

    Another new version of Binnie Patcher, allows it to be used with Liteloader and AdvancedSolars+Gravisuite Fixer.
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    [1.7.10] Binnie Patcher

    With infusing magic and messing around with local variables yes. Also I fixed the silly duplicate mod ID with ASP+GS Patcher. And fixed door drops. Download link updated.
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    [1.7.10] Binnie Patcher

    I just have, it is a really simple fix. I'll upload a new version with it once I've gone through the Bitbucket issues more
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    [1.7.10] Binnie Patcher

    Based off the code, no. The chance that the liquid is used up is random not fixed for any of the recipes (although a recipe which it was is easily possible). The recipe literally states if the input tank has more than 500mb of Growth Medium in, then produce 100mb of Bacteria with a 20% chance of...
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    [1.7.10] Binnie Patcher

    @kordum Which liquid are you using in the tank? It must be Growth Medium unless something else has gone wrong. The recipe takes 25% of the tank, or half a bucket, to get going. So what you're seeing is it working, as far as I can tell.
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    [1.7.10] Binnie Patcher

    0_o Well that's interesting to say the least. Ahh that makes more sense, I'll take a look at them after your incubator thing.
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    [1.7.10] Binnie Patcher

    I can certainly fix it, if you tell me what they should be. I know Forestry itself adds common + cultivated = Noble and Diligent, so I presumed bees having the same parents is what Binnie intended.
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    Bees in FTB are the worst addition ever?

    They're much cheaper than that, the soul frame for example is just an impregnated frame with a soul sand block, the rest too are just impregnated frames with things like cocoa or clay, only the nova frame is dungeon loot (I think, might be tradeable too). And bearing in mind the nova frame is...
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    Bees in FTB are the worst addition ever?

    I wouldn't say Extra Bees does too much at this point, as the machines are pretty slow and need an alveary to get larvae to actually pick the mutation you get. The frames Extra Bees adds though are much earlier game and can speed up production and death time.
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    [1.7.10] Binnie Patcher

    Do you mean this one? https://bitbucket.org/vSkyD1/binnie-mods/issues Because it's both down and not related to my patcher at all. Which conflicting mutations?
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    [1.7.10] Binnie Patcher

    After doing some testing it appears that it' s Liteloader that's causing the crash, I'll look into it. EDIT: Looks like an issue with transformer load order problem that I had with Forge too, should be fixable providing they don't use something silly. EDIT MK2: Nope, they do do something...