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    [1.7.10] Binnie Patcher

    That looks to be a bug with something DragonAPI's doing, I'd suggest updating Mystcraft too.
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    [1.7.10] Binnie Patcher

    You need Mantle for Tinkers Construct to work as well.
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    [1.7.10] Binnie Patcher

    You found the perfect part of the log, the actual crash would imply Forestry has something wrong with it. I'm pretty sure I've either managed to fix it or at the very least patch it so it shouldn't crash if it does happen. I'll send you a compiled copy just to make sure.
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    [1.7.10] Binnie Patcher

    Forestry needs a Forge version > 1566 and you've got 1558, but what happened to the message trying to tell you that, no idea.
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    [1.7.10] Binnie Patcher

    Are you sure that's the right crash, there's no change in the Forestry version between that and the previous one?
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    [1.7.10] Binnie Patcher

    That's a much more workable crash, have you disabled any Forestry modules? In particular Arboriculture? And if you haven't I'd suggest updating Forestry.
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    [1.7.10] Binnie Patcher

    Looking around it would appear to be related to BattleGear 2, as it does do some very invasion and risky modification of core Minecraft classes. Are you sure you've got the right version of that and that it loads fine without Binnie's Mods and Binnie Patcher?
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    [1.7.10] Binnie Patcher

    If you attach the whole fml-client-latest log file I'll take a look at the whole thing, it must be having problems further up for that to happen.
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    [1.7.10] Binnie Patcher

    It'll say something in the logs, if it just stops and locks up it's likely a permgen/ram issue.
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    [1.7.10] Binnie Patcher

    Uploaded new version, fixes all sorts of issues involving circuit boards (including garden multifarms and putting them in silly places). I made a Github, which was Mezz's idea, to centralise where to put issues. It would be best to place long term issues that Binnie's Mods suffer from there, as...
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    What's new in modded minecraft today?

    New version of Binnie Patcher fixes a bunch of things, with help from Mezz finding bugs :)
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    [1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

    For a start they're Magic Bees and therefore I have no effect upon either way, but the speciality produce only happens when the bees are in their most desired place (ie, the one they can survive in with 0 temperature tolerance). Mezz went through them here, and confirmed they still work too...
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    [1.7.10] Binnie Patcher

    NotEnoughResources is the mod having an issue there, I expect you need to update it to it's Forestry 4 version. I could have a look at it, but the way Binnie does GUIs is pretty funky
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    Bees in FTB are the worst addition ever?

    Sengir stopped years ago, Mezz has been running Forestry for a good while now. It would totally ruin how Forestry was played to do near instant results without putting any effort at all.
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    [1.7.10] Binnie Patcher

    I forgot that Binnie added Multifarm tubes too, should be a simple enough fix providing nothing else breaks along the way.
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    [1.7.10] Binnie Patcher

    I'm pretty sure Magic Bees already has a Forestry 4 version out. And you don't have to be worried about wasting my time, after all, it was better to do that and get everything working than to be stuck confused and say nothing :)
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    [1.7.10] Binnie Patcher

    at lumien.perfectspawn.Transformer.PSClassTransformer.transform Looks to be a problem with that on the surface at least. I read it twice just after writing it, guess I was more tired than I thought last night.
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    What's new in modded minecraft today?

    New version of Binnie Patcher fixes some crash bugs and adds a formal modpack licence
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    [1.7.10] Binnie Patcher

    New version out and modpack redistribution out there for those that seem to want it so badly. Should fix all the issues involving disabling parts of Forestry/Binnie's Mods and the strange conflict with ASP+GS Patcher.
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    [1.7.10] Binnie Patcher

    You could if you wanted to, but then you'd have issues related to decompiling (unless you just blindly write over every class that needed to be modified with a patched form), and you couldn't share publically it either way due to Binnie's licence. That's a Magic Bees issue not mine, guessing...