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  1. I

    [1.7.10] AgriCraft

    It's probably that.
  2. I

    [1.7.10] AgriCraft

    Every seed storage block stores analyzed seeds of one kind. Are you using Optifine?
  3. I

    [1.7.10] AgriCraft

    Villager ID conflict, either change the ID, or update the mod to 1.4 (which can be found on CurseForge)
  4. I

    [1.7.10] AgriCraft

    Don't use Curse, use CurseForge
  5. I

    [1.7.10] AgriCraft

    The most recent version doesn't have a config for the id, it searches for a free one itself.
  6. I

    [1.7.10] AgriCraft

    Villager ID conflict, change the id of the villager or update the mod. yw
  7. I

    [1.7.10] AgriCraft

    If you have NEI, press the 'use' button on the seed, it'll show you what the seed produces and what soil etc. it needs.
  8. I

    [1.7.10] AgriCraft

    No, it only works for Agricraft seeds, not for other mods because I don't know how other authors would feel about me changing their crops..
  9. I

    [1.7.10] AgriCraft

    Beta
  10. I

    Digging for some old mods (b1.7.3)

    That's simply amazing.
  11. I

    [1.7.10] AgriCraft

    Okay, but that's 1.3, please update to 1.4 first to see if it persists before reporting bugs. Thanks
  12. I

    [1.7.10] AgriCraft

    What exact version of agricraft are you using? Same, what version? Yup, this is a known issue, and will be fixed in the next build.
  13. I

    [1.7.10] AgriCraft

    Hmmm, try removign the torch and do it in complete darkness, make sure the parents are fully mature first though.
  14. I

    [1.7.10] AgriCraft

    Light level should be below 8
  15. I

    [1.7.10] AgriCraft

    This
  16. I

    [1.7.10] AgriCraft

    It would render as missing texture (black/purple squares). But I'll add it in myself.
  17. I

    [1.7.10] AgriCraft

    You can add plants yourself, if more requests for this come in, I might add it to the mod itself. Great to hear
  18. I

    [1.7.10] AgriCraft

    Thanks for the suggestions, I like suggestions. First I'd like to rework the soils, for which I have an idea in mind, the fertilisers are something I watn to do, but will probably take a while, so I don't have any idea how I want to do them. Here you can find all the support for automated...
  19. I

    [1.7.10] AgriCraft

    I prefer GitHub
  20. I

    [1.7.10] AgriCraft

    No thats me, and I'm doing that so it will get picked up by the Thermal Expansion Phytogenic Insulator: Seed: seed<Name> Fruit: crop<Name>