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  1. lenscas

    Good vs. Evil

    45 I did a quick search and it seems that making bindings towards WASM is doable. It does limit me what types I share though (Various integers, with u64 being the biggest together with float 32 and 64). However, the only part that requires unsafe blocks seem to be the module side. Also, some...
  2. lenscas

    Good vs. Evil

    44 there is a part of how my game works that I actually want to replace more and more. But, I am not sure what the best option is. Right now, species and terrain types are defined by json files. Which is great, as in theory this would make the game at least somewhat mod able. Except, there is a...
  3. lenscas

    Good vs. Evil

    46 I had time to work on arena_keeper again and even updated the build! https://lenscas.github.io/arena_keeper_quick/ What changed this time? I added a new menu state. Though, only the play button does something I added a way to select what you want to place (walls or beds) I added a button to...
  4. lenscas

    Good vs. Evil

    46 managed to work a bit more on Arena keeper. I now have a "background" widget and a widget that combines 2 widgets into one. Because of these 2 things I am now able to super easily crate buttons that actually look like buttons Also, the "Buy" button becomes a bit darker when you hover over...
  5. lenscas

    Good vs. Evil

    55 and the shop is slowly getting better :) https://cdn.discordapp.com/attachments/536648569378045964/612758077661380651/unknown.png I really need a way to turn buttons into a bit more than just text. the line will also be removed later on, that is just for me so I don't put stuff underneath...
  6. lenscas

    Good vs. Evil

    53 I did a small thing for arena_keeper. I made a way to compile it into "dev" mode. Which is basically the same except I can pause the game (only let draws call go through) and enter dev mode. Right now that only lets me draw rectangles and have the game will spit out their size and...
  7. lenscas

    error attempt to index (a nil value) computer craft

    2 things that would make it easier to help: First the pastebin is set to private, meaning that no one can see the code. Second: It would help if you also say at which line it occurs. Something that may help you spot the error, assuming it isn't already solved. The error means that somewhere in...
  8. lenscas

    Good vs. Evil

    52 Decided to try LLDB again. Last time I used it I was able to set breakpoints but despite those seeming to work it was unable to show the state at those points. This time that problems seems to be mostly gone. Some complicated types are a mess (but at least they show up) or don't make a lot of...
  9. lenscas

    401 messages

    it also has been happening to me. edit: funnily enough, this happened pretty much right after writing this post
  10. lenscas

    Good vs. Evil

    50 the images should work, as the links work in a private window. I'm guessing that images on the forum are broken in general? As I also noticed I couldn't paste them into posts like I normally do. Here are the links to those images new generation...
  11. lenscas

    Good vs. Evil

    51 I updated arena keeper again: https://lenscas.github.io/arena_keeper_quick/ It now has sprites for the map tiles AND MUCH, and I really mean MUCH better random generation I mean just look at it Compare that to the old one that often ended up looking something like edit: Are images...
  12. lenscas

    Good vs. Evil

    51 I managed to also use json to define tiles and added pictures to them. Also, the schema files get updated whenever you run the code generation scripts that have impact on them. So the tile generation script updates the json files for the tiles (as you may have added more) and the one for...
  13. lenscas

    Good vs. Evil

    51 I made it so that the speed of characters is also depended on their species. Also, I learned about the fact that you can create schema's for json and that there is a module that allows you to use those schema's as typescript types. Combine that with a module that can validate an object based...
  14. lenscas

    Good vs. Evil

    51,its happening at home
  15. lenscas

    Good vs. Evil

    49 this pc gets randomly blocked by the forums, no idea why.....All I get when its blocked is a white screen with 401 Unauthorized Your IP has been used by Spam Bots to attempt to register on this forum multiple times
  16. lenscas

    Good vs. Evil

    51 why does generating code feels so good?
  17. lenscas

    Good vs. Evil

    51 I'm not the one that removes it, its a pull request for quicksilver made by the owner.
  18. lenscas

    Good vs. Evil

    51 this pull request makes me both happy and scared https://github.com/ryanisaacg/quicksilver/pull/519 Happy: because immi is more trouble then its worth right now Scared: because so far he never mentioned about what would replace immi (if anything)
  19. lenscas

    Good vs. Evil

    50.5 decided to update the build of my game: https://lenscas.github.io/arena_keeper_quick/ The first screen you get is how far I got with the shop before I gave up. Simply click on some of the "names" to buy them, when you are done press ESC to go to the game. The fact that this isn't exactly...
  20. lenscas

    Good vs. Evil

    50 and... I finally have the asset manager fully working. There is still no load screen (as the thing I need is still broken on native) but I managed to make a script that creates the loading code for me :) Now, when I want to add a new asset I simply place it in the static folder, run "yarn...