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    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Are the HQM quests just not done yet? Every quest says 'unnamed quest' with no actual content in my game (v 1.02). Edit: Also, you start out with a selection of stone tools which are useless as they have been disabled except for crafting (presumably by TC)
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    My bottleneck right now is bones. I've been through a vast amount of caverns and haven't found a single spawner. I've cleansed a large area of the surface with silverwood trees, but no skeletons spawn in the magic forest. Anyone have tips on finding bones? :/
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    I think your best bet for harnessing a zombie spawner is to move it with a diamond dolly, at least early game. Check out this relevant reddit thread. My plan is to see if I can set up some sort of natural monster grinder/dark room in a nearby eerie biome. I don't have any useful monster...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Yup, go for at least 200,000. My pickaxe lasts a long time with that.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    It would be nice if there was a built-in way to detect silverfish. Something with durability and a high resource cost maybe. The chisel method is a little too easy IMO, but at least it does cost some iron to use.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    To detect silverfish you can use a chisel to left click on stone blocks. If it turns to brick you can mine it, if not you have a silverfish nest. Might be something that needs to be nerfed?
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    I actually find blood n bones to be easier, if only because there's no taint everywhere. I also played it to death and have a relatively easy time surviving it at this point. :D I'm sure 2.0 will destroy me though! In other news, I lucked out and had a flock of chickens spawn on my patch of...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    So far this pack is insanely fun. It's like a magical version of blood n bones in terms of the brutal difficulty. Great job! Does anyone have any suggestions on how to get an egg or a chicken? I'm a little bottlenecked right now without eggs, and I'm too afraid to leave my little pocket of...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    My strategy so far has been to collect lots of wood, floral fertilizer, seeds, sand and some sugarcane, and then tunnel down before nightfall on the first day. Then you can place your ethereal bloom down below and do some cautious mining. Once you can afford to make a weather suppression machine...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Ahhh ok. I actually built a weather suppression machine and have a nice little walled off area on the surface. The main threat to me at the moment is the deranged wildlife and taint swarms. Honestly I think it may be a little too easy to bypass the storms... it just takes 1 diamond, 8 iron and 8...
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Are dayblooms disabled somehow? Mine are not generating any mana. They are planted on the surface - same problem in both plains and magical forest biomes. :\
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    Blood N Bones [Hardcore Survival]

    I'm trying not to get my hopes up again, but this tweet by @BloodNBonesGame looks promising.. https://twitter.com/BloodNBonesGame/status/586619988917624832
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    Blood N Bones [Hardcore Survival]

    The anticipation is killing me. I've been refreshing this thread and watching Eyamaz's twitter constantly since Friday. >.> It's so close I can almost taste the despair and misery...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a config option to turn off the Project Zulu bugs spawning from breaking dirt / leaf blocks? I can't seem to find it and they are a little obnoxious. >.>
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So total newbie question.. how do you guys power your steam machines in the bronze age? Just multiple basic steam boilers? I'm finding that one boiler is totally insufficient to run an alloy smelter. Also transporting the (finite) water is a bit of a pain. I'm still trying to figure out the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oops, sorry. That is the right link - apparently it is currently awaiting moderation as it was just posted, so that's probably why it's not working. There's also this reddit thread if you like.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there any particular reason why Growthcraft rice paddies can't be crafted? I couldn't find any minetweaker script or config option turning them off, so maybe it's bugged? Also I just started up an Ifnitech2 2.1.1 server, currently no whitelist. I'm a total newbie when it comes to GT and the...
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    Open Server Minecraft in Spaaaaace! [InfiTech2][24/7 dedicated host][PVE]

    Hey there! This is a small, relaxed community server using the InfiTech2 FTB modpack, version 2.1.1. This pack includes a fun mix of mods, including GregTech (with all the extra challenge that entails), Galacticraft and Thaumcraft. Hosted by HostHorde with 24/7 uptime. Intel Xeon E5-1650 v2...
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    [1.7.10] TerraFiramaTech [Alpha] - TerraFirmaCraft and GregTech Modpack

    Just thought I'd drop in and say that I'm really enjoying this pack. I've never really gone too far into either Terrafirmacraft or Gregtech so this has been an eye-opening, fun experience. Thanks for taking the time to make this. :)
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    [1.7.10] Material Energy^4

    Is anyone else getting a black screen when attempting to use shaders? (like this) I did some asking around in the thread for the shaders mod and it sounds like this is usually caused by a mod with built-in shaders that are overwriting the ones used by the shaders mod itself. Anyone have an idea...