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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Hence why RTG is optional to its worldtype. Playing on default world will have no issues regarding worldgen. It just won't look as fancy.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    And also, @pi4t FTB's servers seem to be having issues with MD5's again. It /may/ be intentional on their part as they seem to want to further more people over to the Curse Launcher. I am working on migration to ATL, but for now versions can be found on the Discord server.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    There happened to be a setting that somehoe got turned on from V2.1 to V2.2 (Don't ask me how, I don't know) that caused ChromatiCraft to enable its Retrogeneration feature. It has since been disabled, and was identified as a significant cause of major lag due to the way it was processing other...
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    FTB Pushed the 3.1 update. The move to ATL is still scheduled for V4.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    You have to be moved into the accepted group to access the #announcements channel. I have moved the account that I assume is yours to that group.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    So it seems that the FTB Launcher has paused all updates to packs in an effort to move users to the curse launcher. I am currently in the process of migrating to the ATLauncher. I will reply to this thread when that has been completed. As always, updated versions still remain in discord until...
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    At this point its gotten so bad that I'm about to be done with Version 3.1. I'm keeping download links to updated versions in the Frozen Nations Discord's #announcements channel.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    I'm not sure what is taking so long. I'm trying to have it up as soon as I can, but all I can do is wait for their upload.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Version Three has been uploaded, and is pending approval. @Hirix - I have many plans for things. Github is where I keep my todo lists.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Those are generated by Reika's CaveControl.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    If you use a v2.x world with v3 you will most likely experience chunk borders
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Ruins use dungeon loot. Amd the entire world structure is being redone for v3. Oregen, biomes, all of it.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    There will be major changes for v3.0 that hopefully fix many of the issues players are having. Abyssalcraft will be removed due to a known crash that is not going to be fixed unless the author returns to 1.7 development.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Working on a restructure. Will probably add Bibliocraft in the future once I iron out core issues.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    In SSP that may have been MeteorCraft. It has been removed in future versions.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Updating from 2.0 to 2.1 may not delete the directory /mods/Caps Delete that and all will run properly.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Version 2.1.0 is uploaded, approved, and is reported to be working properly.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Okay, So it appears that the download now works, but the mod Custom Stuff 3 that I am using to create my dummy items for wand progression doesn't work with the ftb launcher. I'm currently rewriting these items using another mod that hopefully works, and will upload an actual working file...
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    Witching Gadgets is bugged and not supported by the Author.
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    [1.7.10] Magic Theory 2 - The World of the Arcane

    There are apparently issues with the md5 on the pack upload. Hoping to get it fixed asap.