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  1. P

    Highest damage tool/weapon?

    Likely nukes.
  2. P

    [1.7.10] Marooned

    I guess no one needs to be curious about signs secret water exploit now. When I tested it I was using a creative map I for one hadn't realized the bottles where disabled. We still should be able to get plenty from witches for brewing, but we'll be prevented from getting "infinite" water.
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    [1.7.10] Marooned

    Speaking of death creepers.... Death creepers riding baby ghasts are a thing. This map I found myself trying to deal with one..... It was a long walk back from spawn :-*
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    [1.7.10] Marooned

    The first night "boma" looks a bit odd when you come up short on saguaro.... but it still works.
  5. P

    [1.7.10] Marooned

    Thanks
  6. P

    [1.7.10] Marooned

    I'm being a bit brain dead. Ran into the questing mode isn't enabled error on the jungle map. How do we force the system to let us activate it with the /hqm quest command
  7. P

    [1.7.10] Marooned

    I was just using it as a stop gap till I got the mfr biogenerator up and running, but a 4 rf generator isn't going to move me out of solid fuel. It's the first time I've messed with this particular combination of ender io and mfr myself.
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    [1.7.10] Marooned

    Spaman, did you nerf Biofuel in the combustion generator? According to the Wiki I would expect to be getting 40 rf per tick, but am getting 4.
  9. P

    What do you want in a mod pack?

    An awful lot of authors seem to spend an extreme amount of time writing quests then gate progression through their quest book. I for one would prefer the quest book be something you move into at your leisure later game rather than being a vital "honey do" list. There are far too many packs where...
  10. P

    How many of you play with keepInventory on?

    I for one see the "engineering" as far more interesting than the combat yet my favorite packs are those that try to build in extreme levels of threat. The engineering is a means by which you cope with a hostile environment. Without that environment contributing a level of threat you may as well...
  11. P

    [1.7.10] Marooned

    Hmm, I wonder if there is a mod to add ocelot pts and or heads? Not that I have any actual experience skinning cats, but I can't imagine they are much different from a rabbit. -edit- yes, there is a mod adding all the vanilla heads and then some..... not that I care enough to install it.
  12. P

    [1.7.10] Marooned

    I found the gravity creepers rather handy for their nuggets. I was hunting them for the early ore berry quest. Oh well, there are more than one way to skin a cat.
  13. P

    [1.7.10] Marooned

    In case anyone else was wondering....... doom creepers are in 1.3.1 I for one was wondering why I hadn't seen one yet.
  14. P

    [1.7.10] Marooned

    Two vanilla bows can be combined. I believe the poster requesting the bow swap is more concerned about tinkers bows though. Obviously vanilla bows will not level up, though random drops may come with usefully enchants.
  15. P

    [1.7.10] Marooned

    Sweet, I'll miss the axe, but letting us get such a weapon right off the back does seem a bit generous. Letting us swap out early weapons for which we get unlucky "upgrades" is a nifty little benefit.
  16. P

    [1.7.10] Marooned

    So, did doom creepers wind up being excluded or have I just been exceptionally lucky so far in 1.3.1?
  17. P

    [1.7.10] Marooned

    I have not had to in this pack, but in the past I've had some luck suffocating endermen. Shouldn't be too hard to setup such a system if you didn't want to use the solutions above.
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    [1.7.10] Marooned

    While I'll gripe about it I kind of enjoy having to make due with the unexpected. The fiery axe caused me to alter my early play-style. Fire is rather handy in simple early game pit traps even if it doesn't make a great "walking around" weapon. Regarding luck on the shortbow, you could always...
  19. P

    [1.7.10] Marooned

    Grr..... Iguana tweeks really needs a way to counter acquired tool traits...... nothing like getting fiery as the first "upgrade" to your battleaxe.......
  20. P

    [1.7.10] Marooned

    Yeah, I've got awhile before I'll be messing with a jet pack, and next play through I think I'm going to disable the map entirely. Thanks for the advice though.