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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    testing... ah ok, was a bit confused. Had to update the client and copied the QmunityLib to the server. No server crash while starting. Now i try to log in with my client. Ok works fine. Thx for your fast fix. Yours Betatester ;-)
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Hey ChatFawkes, please be so kind and take a look into my crashfile. I updated to 7.17 today and while i'm able to generate a new world, im crashing on starting my old world and yes, obviously i want to play my old world :)
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Seems like the reason is the cobble generator, weird. it only make 10 cobble every 1.8 sec. Too much ? Stoping the generator helps. Well than moving a player with MCEdit is fast enough for me. Yes i know that the retrogen was on, i saw it in the console log, again weird. # This will...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Wth is Ztones? Have to google it. How about Portal Gun? Would also fit into a Scifi Space based modpack. BTW ChatFawkes, i made a new SSP world and there is indeed Lunarium, but its not regenerating in my old SMP world... Also i have a problem now logging in to my SMP world. When i log in i...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Another problem occured. Because i died in the air (evil Aura Node) there was no grave and my items were lost. I grabbed some older TConstruct tool and they marked with "THIS TOOL HAS INCORRECT DATA" Place this tool in a crafting window to update it.... I know in the past, it worked when i put...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Hey CF, sure that ore regen is on for Lunarium ore on the moon?.... Im running and digging around and so far i didnt find a single piece. Although the console says "Retrogening (xx, xx)" Im not in or near that chunk. EDIT: moved to a chunk which was regenerated (at least the console said so)...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    @ChatFawkes correct me if im wrong: i can download and install 0.7.4 server and client zip and install it in the proper directories, but i cant start 0.7.4 client via FTB, because i cannot select 0.7.4 version. If i select another version or recommended FTB starts downloading the client...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    i use the mekanism teleporters and they are fine. For item/fluid transport i use the Dimensional Transceiver from Ender IO and they are great. maybe u are right, its a bit hard in the beginning, but thats what we like about the pack. When playing for a while everything is easy enough to get in...
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    Logistics pipes - How to create Resonant Ender Buckets?

    Works. I did it with destabilized redstone exact the way you did it. ( yes i know the thread is old :) ) Many thanks for your explanations
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Another question @ChatFawkes: is there a backup/autobackup tool/mod in your modpack or do i have to install e.g. "Servertools" for Forge ?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Yeah, the cyclic assembler autocrafts WITH the harvestcraft items (Juicer, CuttingBoard,Skillet...) Just make the schematic with it and put the non-consumable items in the lower section of the cyclic assembler and they will stay there. Very cool, but even cooler is, that you can provide water...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Hehe Tedy, let me think about the meals i have atm. Sweet Potato Pie, Fruit Salat, Hamburger, Cheeseburger and Bacon Cheeseburger. And a couple of Smoothies. Tofu Factory sounds big for 1 block, well, and a chest. Mine is already finished. Here is my MOS, my meal order station (house). To the...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I see. IMHO the space progression (which is fine) for getting materials for many machines is alot more hardcore than the making of food with HungerOverhaul :) (maybe because im well versed with HO) but this is only my humble opinion. And yes, Spice of Life is evil, especially in the beginning of...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    hmm no "Fetching addPacket" issue in my logs, sorry. Btw. i slightly modded the pack with MoCreatures, HungerOverhaul, Infernal Mobs, Natural Absorption und Backpacks! I only play it single or with a friend. Nothing public :) Speaking of HungerOverhaul, its like Tinkers Construct without...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Back with more testing. So because FTB Flux 0.7.1 is officially available, i did a clean install on a second windows pc for server and a clear client installation on my main pc and i did no mods updates. No new Chisel, Facades or even Buildcraft. I just used the mods within the...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Copy/Paste error, eh? Same links :) I already tested the new Chisel 2.1 but not Facades. Will try it now. http://www.curse.com/mc-mods/minecraft/222784-chisel-facades/2219842
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Another hour without a warning (still Chisel disabled and im not logged in). The average tick is 0,2-5 ms, but most of the time is stays at 0.2-0.5 ms. Server Specs are: Intel Core i3 3245 @3,4GHZ, 8 Gig RAM with a 128Gig SSD, Ubuntu 14.04.1 LTS (Linux). Should be fast enough for everything...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Hmm, believe it or not.... A few hour ago i had a crash with Chisel and then i started all the things i already mentioned. Now i disabled Chisel (+Facades), again started a new world and the warning messages are gone BUT they reappeared as soon as i logged in with my client. Ahh and as i write...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Thanks but i already tried it with a new and empty world. "Cant keep up.....Server overload/running xxxx ms behind" appears right from the beginning.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Yes, i have read it before and nope, no improvement with your java arguments :( If only i know the difference between 0.5.11 and 0.7.0 so i could track it by myself. I normally do this alot, i hate to ask for help :) Many reading and trying/testing usually helps but not in this case. Weird...