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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Please do not think this to be condescending, but did you check if you have enough storage space to download and extract the pack through Twitch? Any antivirus blocking those files?
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    December News

    Pardon me, but, in my opinion, the decision to postpone a launch in favor of quality/completeness is a great one. I think that every pack that this team put out was excellent and I wholeheartedly support not sacrificing the intended outcome for the sake of time. Not only that, but we also get to...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The resources are abundant in the Overworld and you can start producing your own resources without a huge amount of progression (tech or quests) through the resource shards (can't remember the mod name right now). I don't think it would be too game-breaking and the only advantage you would get...
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    [1.10.2] Age of Engineering

    I think I saw a similar discussion about textures on Mac PCs in a different thread on here. The solution was a combination of command key +T or something similar; anyone else remember anything similar?
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    [1.10.2] Age of Engineering

    Cool, thanks for the help, guys! I was in a hurry last night and skipped the relays. :)
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    [1.10.2] Age of Engineering

    I've had a similar experience with the IE water wheels last night when I finished putting them all together: the dynamo showed 0 RF and the buffer was empty, but when attaching a wire between it and an LV Capacitor, there was power being generated. This is my first experience with Immersive...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    IIRC there are a bunch of quests for decocraft items and I believe some reward bags contain Decocraft things, so you might be able to run it, but quest progression might be broken and you might get a lot of crashes.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It has been removed since 0.2.1 and the removal has been discussed intensively; it's also mentioned in the change log (you can find it in Caigan's signature).
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Can confirm that updating Storage drawers to to 1.10.8 fixes the bug - I just needed to pull everything out and put it in again.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Using the 0.2.1 beta and compacting drawers are acting up again messing up with FMC values. (putting in iron ingots and getting compressed crafting table) Edit: imgur not playing nicely; here is the link Second pic shows more incorrect trades for redstone, coal, nether quartz and Thaumcraft...
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    [1.7.10][WIP]Industry Gigant[BQ][GregTech+Rotarycraft]

    I know that question was not directed at myself but, if I may, I think that Agricraft offers a lot more openness and less randomness about what it can do and the progression is well documented and easier to follow than all the randomness and prayers to RNGesus IC2 involves. (I have only recently...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Think there was a sigil from Blood Magic, but I can't remember its name right now.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    This was posted back in October of last year, but it is unlikely anything has changed.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are you playing on peaceful by any chance?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    A small heads up for those using Mek machines: before the update, all my Electrolytic Separators were set to "Dump Excess"; after the update, they all went to "Dumping". I doubt the pack itself is to blame, might just be the update to Mek v9 - just make sure to check the machines in your world. ;)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I usually go for magmatic dynamos with lv2 multiplier (x4 fuel consumption/energy production iirc) and lv2 fuel efficiency upgrades (can't remember their names right now) for early to mid-game. This time around I also dabbled into Mekanism and Ethylene + gas-burning generators is an excellent...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have found the similax transtructors to my liking; give that mod a try. :)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Since you've mentioned it worked with wheat, I assume you are using agricraft crop sticks instead of vanilla plants. If so, you do not need a planter underneath - the MFR harvesters will only harvest the fully grown plants without destroying anything. And just in case you've missed it, drain the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think DW20 built it manually and recorded it (can't check right now :( ) and he is definitely showing how to turn it on a few times in a few different episodes.