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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Use the command "/gamerule keepInventory true" (Inventory 'I' is Uppercase) so you wont lose your items on death.This is a cheat so use it until they fix the bugs. There are lot of bugs with gravestone mod.....when i smelt villagers in TC smeltory, a lot of villager gravestones are created...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2.1.5 Mod & Version: Pams Harvestcraft & Thaumcraft Pastebin link to crash log: NA Whats the bug?: Lamp of Growth from Thaumcraft has no effect on Pams Harvestcraft crops( eg:tomato,soybean etc.)....other crops like wheat,carrot,potato are growing fine. Can it be repeated...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2 - 2.1.5 Mod & Version: Minefactory Reloaded Pastebin link to crash log: N/a Whats the bug? MFR Auto anvil when used to combine two Haste1 books gives Haste1 back instead of Haste2....also two Haste2 books gives back Haste2 instead of Haste3. Can it be repeated? Yes Known...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Maybe iguana_man can fix it in his next update.....he said "I'm about 50% of the way to releasing a new version"...so he can fix this bug in his next release.I posted the issue in minecraftforum so he might see it.....
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2.1.2 Mod & Version: Iguana tweaks tinker's construct Pastebin link to crash log:Using full copper mattock: http://pastebin.com/5y4RUjxU Using full Alumite mattock: http://pastebin.com/N8CT6HZ6 Whats the bug? I made a full copper Mattock and a full alumite mattock....then i...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2.1.2 Mod & Version: Thermal Expansion Pastebin link to crash log: N/a Whats the bug? Cyclic Assembler from Thermal Expansion is not allowing to create schematic.When i try to place items in schematic,items fall out,they do not appear in the recipe grid. Can it be repeated...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    You need a modifier to remove thaumium...but that modifier don't get used up....it stays....I made a 30 second video of the exploit....notice the modifiers increasing If you say its not a bug....then you can have unlimited number of modifiers.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2.1.2 Mod & Version: Iguana tweaks tinker's construct Pastebin link to crash log: Whats the bug? Thaumium Modifier exploit.I tested this with hammer only and I'm pretty sure it can be done with other tools.What i did is...i made a hammer entirely of alumite....then replaced...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2.1.2 Mod & Version: Iguana tweaks tinker's construct Pastebin link to crash log: Whats the bug? Battle axe "XP" remains at 00....not gaining any XP for killing mobs. Tested with Full iron and cobalt Axe Can it be repeated? Yes Known Fix:
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I thought it was a bug at first too....then i waited for a while....after using it for too long it got boosted....after that i could mine iron....too bad we can't use mob head to boost it like pickaxe. Edit: Make an alumite shovel....you can mine iron gravel ore without boosting.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    You need to boost the shovel by getting enough XP just like Pickaxe,then only you can use it on iron gravel.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    It could be Oyesters because i think 1 out of 3 oyesters naturally generate pearls.(that's what i saw in config). Go to Mariculture "worldgen" config and change "B:"Pearl Oyster > Generation"=true" to false.I did that and played MF2 for 6 hours straight with no memory leak issue.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    You can't do that in single player world.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I fixed the memory leak....I made a custom pack and used all the mods in MagicFarm2 and also added Steve carts mod too....and still i can play with steady 90+ fps and steady RAM. I didnot used the FTB launcher.I played for almost 70+ hours with no problems at all and all that time the RAM never...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    You can leave this now....I don't quit easy btw....i will see what i can do with this and i already started working on my own pack.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    If you did that....then you didn't post the RAM difference in your previous posts.....you only said MAx.....if you notice the difference...can you tell me that???
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Did you checked the initial RAM usage before going AFK????? i guess not.....if you did that then only you can compare the difference...then only you will notice the leak. FYI i played direwolf20 a lot....it never crashed my game.
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I just tested a new world with only Pams Harvest disabled and everything else enabled.....RAM is steady at 1.5gb..... Edit:after 10 minutes again RAM is steady at 1.5gb even at night time Edit:Added Pams Harvest to Direwolf20...RAM usage is not steady...Increasing from 1.7gb Edit: Direwolf20...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Did you test by going afk???? In my point of view when i go afk at a position there is no further world generation or any new chunks loading....only the existing chunks.....and say it takes 1.3gb RAM.....there must be some fluctuations in RAM around 100mb or so due to the mobs running around and...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I don't use BoP and i tried disabling Special mobs and infernal mobs etc....still the same....i tried disabling a bunch of mods and no luck....its too time consuming like you said. Please try this: If you have a world.....then observe your RAM while not moving in game.Also please let me know...