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    1.0.1: Server Startup Crash (Solved)

    I understand your point, but we have specifically made our main town strictly vanillia parts with outlying areas for each mod to avoid loss. It's been with my family for over a year now with lots of memories and build challenges so it would be a waste to just give up. I appreciate your input but...
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    1.0.1: Server Startup Crash (Solved)

    Yes, thank you for you input, I play with mods in certain regions of the world so I simply remove regions until it loads, IC2 and AE2 were problems as well as some of my extra mods I installed into the pack. All in all thank you for your time it has been solved. eidt: also my biggest asset is...
  3. O

    1.0.1: Server Startup Crash (Solved)

    Maybe I'm super lucky then, everything seems to work fine here. o.O
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    1.0.1: Server Startup Crash (Solved)

    Should that time come I will be sure to come back here so that you can laugh and enjoy yourself. Thanks again.
  5. O

    1.0.1: Server Startup Crash (Solved)

    Do I really need sarcastic comments like this? Come here for help and all I get is "give up", rather don't "help" then.
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    1.0.1: Server Startup Crash (Solved)

    Ok thanks I will try to go from here, I see the error format has changed a lot, thought it was a tick error rather than an ID but I see now thanks. I've ported this map many times all the way from MC 1.0 days and managed to get it right after much fiddling, won't be giving up anytime soon! ;)
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    1.0.1: Server Startup Crash (Solved)

    Version: 1.0.1 What is the bug: Map used to work in 1.6.4, broke all multi-block structures and removed IC2 mass fabricator. Client starts fine but still get this error on server, searched a lot and came up empty. :/ Mod & Version: Paste.feed-the-beast.com log...
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    Ender chest lag

    Is the "doing something" FPS related or tick related? Because quarries add loads of tick lag to my server but my FPS with 20+ of them running all at once is well over 60. I may need to restructure my entire factory since atm I have +-1 ender chest per machine all connected to a single "out"...
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    Ender chest lag

    Hi guys, not sure if this should go in technical support or not but I need some advice. My world is getting rather large now and my entire processing facility makes use of ender chests to get ores/items to their respective machines via an AE network. What I have noticed though is that ender...
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    64x My Mixpack Texture Pack {1.5} {1.6} {1.7}

    Downloaded this pack, put it in the resource pack folder for DW20 1.6.4, click it in the options menu/resource packs. Takes a really long time and then doesn't select the pack -.-' Deleted entire FTB folder, reinstalled Java 7 update 45, no luck. Am I doing something wrong? Edit: Just...
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    FTB Tutorial Map

    Yeah maybe this needs to be a more community based project since there is so much to cover, would really like to stick this on my SMP server somewhere for new players to see.
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    FTB Tutorial Map

    Want! :D
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    Thaumcraft 3 in FTB Pack 1?

    I see that the TC3 ids have been shifted to the 1600 mark from the default 2400, will there be any consistency between mod packs and ids (i.e. I can move magic world saves to FTB and vice versa) with only blocks from missing mods being lost? Reason I'm asking this is because I REALLY don't want...
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    Any ideas for Thaumaturgy Labs?

    To be honest, I don't even know what the "controversy" is, first I heard of it... All I know is that MC isn't quite what it used to be with EE2 and RP2 gone and it has been missed. I appreciate that EE3 will change for the better and be less of a "god mode" now but yeah, still doesn't make me...
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    Any ideas for Thaumaturgy Labs?

    Yeah if you look at the configs they've moved Builcraft to 500, IC2 to the 600 range, etc which are not their "default" ids but nicely grouped for NEI, I would imaging that TC3 would lie at the end of those but who knows.... Been such a long wait since 1.2.5 to have the "fully modded" MC...
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    Any ideas for Thaumaturgy Labs?

    Just be warned that when FTB releases I doubt the block ids will match your version so you will need to convert all your TC3 ids to the ones they use in their config. That said, is there any chance of getting a "preview" config file to use so we can indeed use TC3 without this problem occurring...
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    Suggest Mods for FTB Here

    The only mods I need to add from this pack on my side are Mo'Creatures, Battle Towers and Pam's Harvestcraft. Not sure if any1 else likes them but I know the ppl on my server do! :)