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  1. Z

    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Cocoa beans are also a good source of nitrogen. Get enough nitrogen to make one, use cellulose to make jungle wood, set up a wall of them and harvest cocoa beans whenever you can. That was how I solved all my nitrogen, hydrogen, oxygen and carbon needs in the early to mid game.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Is there some other way to get silicon ingots for Electrical Age? The only thing that shows up is Silicon Ore (can only be found rarely in asteroids as far as I know) being put into a modular ore processing thing for silicon dust, but I have no idea what that even is. Tried putting it in a...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    EnderIO creeper spawner will solve your gunpowder problems really quick. Just need to find a dungeon for some spawners to break, they're on Mars and supposedly the Moon, maybe other planets. Look for a giant pit inside of a crater to find them.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Switching to a rocket fuel gas turbine is soooooo much better than the steam turbine. I am way overproducing rocket fuel too considering I just threw the system together real quick, which means I can probably make a heck of a lot more turbines. So that's awesome. Also I wanted to thank you for...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Oh god. Yeah, I can see the problem there D: Well, it seems pretty good for early to mid game then. Plus I don't need a separate setup to get obsidian for all the gravel my sieves devour and turn into tasty resources.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    What's so bad about the steam turbine? Sure, it takes a lot of setup and resources, but I've currently got mine putting out 2K RF/t without any input from me. Though I totally understand if the other ways are way better/more efficient, I only tried the gas turbine and got sick of manually...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I think this was talked about earlier, but is the T5 map where you go to do all the Tardis/Dalek mod stuff when that comes out? Just curious so I don't keep trying to figure out how to do those mods and blood magic :confused:
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Anyone else having a problem where the Ex Nihilo sieve stuff doesn't show up in NEI anymore? Edit: Also how are you supposed to get the silicon for Electrical Age? It requires Silicon Ore, which according to Galacticraft wiki only spawns in the overworld.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I seem to be stuck on 1.4.0. MYM launcher says there's a pending update, I go to install it, but when I get to the menu, it still says 1.4.0. And when I quit back out, it says pending update again and it all happens over again. o_O
  10. Z

    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I did cofh killall * a few times and there didn't seem to be any weird numbers of Afrits or Lobbers. 6 afrits the first time, 12 the next. No lobbers. There were around 40 each of specialmobs.special zombies, creepers, and skeletons each time though. But I hardly see any of those on the minimap...
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Are normal vanilla mobs supposed to be really rare? Or do they only spawn in certain areas? All I've found so far are Lycanite mobs and a zombie and a creeper.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you guys are talking about the newest botania update change to agricarnations, I actually updated botania myself and tested this in a test world. Put down about 20 agricarnations next to some diamond magic crops, and it absolutely sped their growth up like crazy. I thik that change is...
  13. Z

    [1.7.10][TECH][NO RF OR EU] Industrialization

    He means the fact that there is (for example) Flaxbeard copper ore, RotaryCraft copper ore, Tinker's Construct copper ore, etc. all generating at the same time in the worldgen.
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    [1.7.10] MindfoldParad0x [HQM][Adventure][Skyblock]

    Anyone else having a problem where the diary quest won't detect Diary 9?
  15. Z

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Keep in mind that the serpentine pattern won't work in 0.7 if the new Agricraft version is in it and the configs are set for the harder options. Might be better to get used to some of the other ways instead.
  16. Z

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Am I remembering wrong, or didn't the QED, Ender Quarry, and Ender Chest take Enderium plates to make somewhere in the various components? I'm not seeing it anymore, which makes it way easier to get those things. Edit: NM, quit and reload and it went back to the right recipes. Not sure what...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I went the easy route of a golem tree farm being turned into charcoal by enderio alloy smelters and the charcoal going into 36LP boilers. I have 6 boilers and 6 RC turbines right now, with enough charcoal production to support about 15 or so of each. I probably could be further into MV/HV right...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    While I do agree RFTools and the dimension system is pretty darn awesome (added it and played around with it), it's actually just as unbalanced as Mystcraft is without extensive config changes. Every auto-added dimlet, like all the gregtech ores, seems to be at the default RF/t costs and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The dimensional transceiver recipe is using the Capacitor Bank (Deprecated), which is uncraftable. Tried replacing it with the other capacitor banks, but those don't work. And the RF Stargate Power Unit recipe is also using the deprecated capacitor bank.
  20. Z

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Huh, I didn't have a problem making a ruby lens in 2.1.0. I forget which, but either Project Zulu, Biomes o' Plenty, or ExtrabiomesXL gave me the ability to compress rubies into a ruby block, then use the cutting machine to make plates out of it, then lathe the plate for a lens. But yeah, rubies...