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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    No worries man. Congrats on ur twins. Really enjoyed CL 2years ago. That aside, gosh 1.3 is hell in the overworld... How do i even start LOL P.S. My launcher takes like 10minutes to load up atonement everytime. Does this happen to anyone?
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Dang whaat i didnt know that. I like clockwork phase tho. The lack of that info makes me saad. Guess ill update meh.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    What are these gems you speak of? 1) i am getting spawns in magical forest biome from a natural pure node Has the modpack been updated?? Im running the latest on ftb
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Botania's conjuration catalyst can duplicate em
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Pro tip hide underground and never go to the surface. At night at least
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Well i had decent armor + flight. But i got cheesed twice by a op skeleton haha. By the way is there any better way to use the stupid flax crucible? SOOOO BORING to spam right click at it ._.
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    [1.7.10]Atonement: Sins of the Past Hardcore Survival Thaumcraft Focused

    Any tips for ransacking the nether fortresses? I got backstabbed in two worlds by a warding skeleton. Insta dead LOL
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm not really sure. But i have about 5k bottles in my AE system, due to crafting things mostly(automated). I only had about 500bottles from sandwiches.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There are so many glass bottle dupe bugs that it hardly even matters LOL.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Welp my bad, i took it too seriously. Internet rule number 1: Don't take anything seriously :) Glad to see at least some people understand. Lets stop here. For the sake of the thread.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Are you that narrow minded?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    27USD is kinda expensive You should aim to improve your frame rate, also when you move everything is so blurr o.0 (problem with your recording?)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Heheee. Indeed it seems like the past 20-30pages has been about that. If playing with experienced people, it makes the early game (hard part) pretty easy. Although playing with 2 relatively new players would be a disaster in the making :) Additionally some quest rewards are not balanced for...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It was off the top of my head haha cant really remember the exact
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just increase RF output in proportion to KCs 100RF / KC (or 110 not sure, just check that the MJ in KC is capped at 200)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Doesnt matter l0l. The remaining RF after the cell switches off is fine with 3/4 KC input. IF ur using more than that i suggest applying redstone signal to both. The cap remaining in each KC will only be 200 MJ each, at the 100 or 110 RF / KC.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I had the same problem. To fix it, Set your Cells to output 100 or 110 RF for each KC(not sure which, just try both). If KC is in use the MJ will cap at 200. To deactivate, deactivate the CELL. Deactivating the KC only for some reasons eats power, just like an AE controller. [Eats all excess...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Why set up a pulser for crafting tho? Try a regular trigger? Edit, might be the pulser + crafter combo. I set up a second line for crafters with a normal trigger usually.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Its the pulser, eats frame rates :)