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  1. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The amount of awesome is to much.
  2. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Will it ever be a feature where the seed used in recipes transfers its traits to the product? Like using a wheat seed to create an essence seed, the essence seed inherits the trait from the original seed, same with the crafting of the ore seeds using the runic alter?
  3. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I use the left arrangement if I want to plant my crops, leave for a day and then come back, you could also use this on a server. You plant whatever you want to improve at one end and fill the rest with cross-crops. It will slowly grow it's way up to the other side, improving with each cross-crop...
  4. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You need to throw a piece of living rock on top and hit it with the wand again, same as when you make a rune
  5. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did not know the drop rates are different between dead and alive grass. Now that I think about it...it's kind of obvious that alive, healthy grass would have a better chance of dropping items. I had a skeleton magic crop plot going so bonemeal wasn't a problem, something to remember when I...
  6. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Bug, you get the quest completion after killing an endermini, not an enderman. Fixed in 0.5.1 (few posts up the bug is addressed.)
  7. M

    [1.7.10] AgriCraft

    Not necessarily. You can only analyse it once and then it shows up with 2 of the traits known (highest and lowest or 2 at random) with the third being a 0 or unknown. You can destroy the crop and do a full analysis on the seed, or make assumptions on what the third trait can be and leave the...
  8. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've lost 3 days of my life continuously playing this amazing pack. Clay situation: As far as I know the only way to get clay in the early days is from breaking grass. There are also rumours of clay spawning in the oceans? If that is true then clay would be a little bit less of a problem, but...
  9. M

    [1.7.10] AgriCraft

    Maybe the portable version could only analyse mature plants? Looking at the "quality" of the fruit/seeds that it produces one would be able to measure some (if not all) the traits of the parent? Maybe analysing would yield the lowest and/or the highest trait of the given plant, leaving the rest...
  10. M

    [1.7.10] AgriCraft

    Will a portable analyser be added in the future? I'm currently grinding the hell out of thephoenixlodge's regrowth pack and one thing that would save a lot of time is if you were able to analyse the actual crop, without needing to destroy it and then analyse the seed. Great mod, really makes me...
  11. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Most fun I've had with a pack in a while. The villages feel a bit broken, you can skip a lot of the survival parts if you are lucky enough to find a village. Free food, wood, seeds and shelter. Might I suggest adding a recipe to make belladonna seeds? Potatoes and carrot have one, kinda...
  12. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just tried playing the pack, I also have the problem where none of the mods are being downloaded. I'll check in later to see if it works. Can't wait to try it out ^_^
  13. M

    Indestructible blocks/tile entities mod

    I do not have the slightest idea why I had the earlier version, when I originally downloaded them I took the ones at the top of the list. It works now, with the correct versions. I owe you one, thank you for everything ^_^. EDIT: Any documentation connected to MFFS 4? Everything changed in the...
  14. M

    Indestructible blocks/tile entities mod

    Dire pack: http://pastebin.com/V7Xy1Ft5 Top part. http://pastebin.com/DE05npV2 Bottom Part ("Detailed walkthrought..."). MultiMC: http://pastebin.com/Rc5VfUe8
  15. M

    Indestructible blocks/tile entities mod

    I tried getting MFFS to work by adding it to my direwolf 20 pack (just so I can test a few thing) and I can't get it to work. Here is where I got the mod from http://calclavia.com/mffs/downloads/ I downloaded the latest version of MFFS core and Resonant engine core. I'm not sure that was what...
  16. M

    Indestructible blocks/tile entities mod

    The warding focus looks amazing. Between the focus and MFFS I should be able to do everything I want.
  17. M

    Indestructible blocks/tile entities mod

    EnderIO doesn't like bedrock. The MFFS looks promising, the security looks a bit hard to manipulate but it does everything that I want it to do, I'll give it a try and experiment with it a bit in the coming days. Thanks for the help ^_^
  18. M

    Indestructible blocks/tile entities mod

    Does anyone know about a mod that you can customize what blocks should become indestructible? I was inspired by the metal energy modpack on the FTB launcher, the only thing that bugged me was that you could break anything. I wanted to try and create my own pack that has the same "complete the...
  19. M

    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Did a quick search and found nothing on the thread, so I'll leave this here. I had lost 3 hunger shanks so to top myself off I ate an apple and 1 cooked silk worm, the apple gave me 2 shanks and the silk worm gave me 1 shank and filled all my golden shanks. I assume that 1 worm isn't suppose to...
  20. M

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Flying spiders drop slime balls (Or the invisible spider?). You could use coagulated blood balls (added by TiC). Also using a sawmill to cut rubber wood also has a chance to give you a glue ball.