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  1. K

    [1.7.10] Material Energy^4

    So I was going down the Chemistry questline, and after completing "TooMuchNoise" I think, or maybe "Oxycodone" -- some quests which were apparently broken/unfinished and were only requiring Cellulose -- anyways, one of the next quests that opened up was corrupted. Now whenever anyone on my party...
  2. K

    FTB Infinity Release

    I sometimes get that when I resize the window while the game is still loading. I usually fix it by just resizing the window again, or toggling fullscreen. In other news, I was curious what was in 1.3.2/1.3.3 and since the guy who does the changelog is apparently sleeping on the job busy, I ran...
  3. K

    (Solved) 1.7 Server sending chat message to all players

    Aha! So the whole time I was overwriting the good jar with a non-obfuscated one. Just tested by removing the "gradlew jar" step and it ran great! Thanks a bunch, @ljfa
  4. K

    (Solved) 1.7 Server sending chat message to all players

    @ljfa I suspect that's the issue as well, as the code you shared gives the same error, NoSuchMethod addChatMessage. I had noticed that function, but the documentation for it made it sound like it was intended for sending a message to a single player, rather than the entire server. Although since...
  5. K

    (Solved) 1.7 Server sending chat message to all players

    ... @EventHandler public void serverStarting(FMLServerStartingEvent event) { MinecraftServer server = event.getServer(); ServerConfigurationManager m = server.getConfigurationManager(); //line 36 System.out.println( "Ready to send chat" ); m.sendChatMsg(...
  6. K

    Ask a simple question, get a simple answer

    Depends what you mean by lag. If you're just experiencing framerate lag, then yes, splitting things up so that your client is only rendering some things at a time should help a lot. Another thing that will help is building in a void age.
  7. K

    (Solved) 1.7 Server sending chat message to all players

    Searching for this turned up the simple code: server.getConfigurationManager().sendChatMsg( stuff ); When I run my mod in eclipse with that code in the FMLServerStartingEvent handler, it works great. But when I compile and jar up my mod, and stick it into my FTB Modpack, the mod loads up and...
  8. K

    Open 1.2.0: Infinity won't launch on linux server

    Can you provide more of the error log? I've run 1.2.0 on a linux server just fine.
  9. K

    Open 1.2.0: R-click Dark Steel tools crashes server

    Just had this happen again. It seems a lot more reproducible with the Dark Steel Axe.
  10. K

    Open 1.1.0: When I try to join a server it has lots of mod rejections even though I have the pack.

    This happens if you are using a different version of the pack from the server. Find out which version the server is using. 1.1.0 is the latest Recommended version, but 1.2.0 is the very latest version (not recommended as of yet). In your launcher, after selecting the pack, near the top is a...
  11. K

    FTB Infinity Release

    There's also lower tiers of EnderIO energy conduits that do not require ender pearls, but don't transfer as much energy. Also, 1.2 added Thermal Dynamics, which adds back TE energy conduits (now called something else, like Flux Conduits or some such)
  12. K

    Open 1.2.0: Deep Dark corrupted chunk

    Version: 1.2.0 What is the bug: Several players have already been to the deep dark, but one player just built his portal, went through, and crashed the server. When he logged in, it crashed the server again. I moved him back to the overworld, and he went through another portal fine, but when he...
  13. K

    FTB Infinity Release

    @confuded: known bug, http://forum.feed-the-beast.com/threads/1-0-3-1-2-0-placing-private-tesseract-crashes-client.66766/ Should be fixed in next version.
  14. K

    Open 1.2.0: Server crashing after about 5 min.

    The exception says that there is lightning in one of your mystcraft ages. You might try making a backup and then deleting all of your mystcraft ages, and see if the server is able to hold its act together longer then. Unless you know which one has lightning - then you can just delete that one.
  15. K

    Closed 1.0.3: 1.2.0: Placing 'Private' Tesseract crashes client

    Version: 1.0.3 What is the bug: When any player on my server places a private tesseract for the first time, their client crashes. Crash log seems to indicate it has trouble figuring out the owner's name. Picking up the tesseract and placing it back down after seems to not cause issues. Mod &...
  16. K

    Closed 1.0.2: Inifinity modpack fails to launch (1.1 & 1.2)

    As a potential workaround, make a backup of your Infinity folder, and them delete the folder. Have the launcher redownload Infinity. Should hopefully work this time. (Note, for me, it often fails the first time, so I have to re-run it again and it works the second time)
  17. K

    Open 1.2.0: R-click Dark Steel tools crashes server

    Version: 1.0.3 What is the bug: A player right clicked on a vanilla chest while holding a fully upgraded Dark Steel Pickaxe. The server crashed. Mod & Version: Ender IO 1.7.10-2.2.8.349 Paste.feed-the-beast.com log: http://paste.feed-the-beast.com/view/1c4ca795 Can it be repeated: Mostly...
  18. K

    Whitelist Server (Closed) Singularity|Infinity 1.0.1|Whitelist|Age 16+. Now with Bunnies!

    Hi Mayshi. Elvanos vouched for you, so you're in. Please take a moment to read and familiarize yourself with our rules, as it seems you may have skipped them :-) Just a reminder to others, our application process is closed at this point and we're only taking applicants who know someone already...
  19. K

    Closed 1.0.2: [Corrupts world] Runic Dungeons Guardian "NoClassDefFoundError"

    This affects Infinity 1.1.0 as well. I'm assuming this will be fixed if/when they include Runic Dungeons 1.0.3 in Infinity 1.1.1/1.2.0
  20. K

    Closed 1.0.3: Mystcraft Server Issue?

    This is fairly common. I believe the issue is that entering a mystcraft age for the first time generates a *ton* of new chunks, which lags the server significantly. The server will continue running, but every single client will try to talk to the server and won't get a response (because it's...