Search results

  • FTB will be shutting down this forum by the end of July. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. J

    [1.10.2] Sprout

    I've gotten a couple crashes today from "Exception ticking world java.lang.IllegalArgumentException: Duplicate id value for 15!" which implies maybe two mods are conflicting, maybe? "id value of 15" seems super vague to me, since it doesn't even tell you what table it's looking at and finding a...
  2. J

    [1.10.2] Sprout

    Thank you! So weird that that isn't documented (at least not in an easy to find way, for something so unavoidable for the mod).
  3. J

    [1.10.2] Sprout

    Whenever I kill a dragon, instead of poofing and dropping loot like any other mob, it just lays down at 0 HP, and sticks around like that FOREVER. I've got a red dragon half sticking out of my house. I can't figure out how to harvest it or get rid of it, and the Ice and Fire in-game...
  4. J

    Ask a simple question, get a simple answer

    Dragonic crystal beams require line of sight, right? That means they don't work for inter-dimensional transfer. Right now I've got my nether star generators and Deep Resonance crystals in the Nether, because they're bad for you if they're nearby and also I think that's cool, thematically, for...
  5. J

    Now that AE2 has a 1.10 release, do people prefer it or Refined Storage?

    This is something Refined Storage has in 1.11. I prefer RS over AE2 because of the "Item type" limit. I want my storage solutions to be that: Solutions. I want them to make my life easier so I can work on other things, because the vast number of items you have when playing with mods requires a...
  6. J

    Ask a simple question, get a simple answer

    As of the most recent FTB Beyond update, my Flux Networks networks are broken. Before the update it all worked fine: Generators fed into a "Power Gen" network that output into capacitor banks for storage, and that storage output on "Power Access" for machines to use. After the update, Power Gen...
  7. J

    1.10 Magic Mods

    I'd call Embers a tech mod. It's just got more "mystical" theming, but that's not really much more than Extreme Reactors running on "Yellorium". Not that that's a bad thing: Ender IO is called a tech mod, but its features involving stuff like tortured endermen and reanimated zombie heads in jars...
  8. J

    Ask a simple question, get a simple answer

    You'll want roughly two fermenting barrels per press. The devices aren't super transparent with their mechanisms, but going on memory it was maybe a minute per bucket of oil from each press, 30 seconds per bucket in each barrel. The oil generator takes maybe a minute and a half per bucket to...
  9. J

    Ask a simple question, get a simple answer

    Appreciate you looking at it, even if there wasn't a better answer. Thanks. :) I've managed to find a much bigger problem now, though. I added in some new mods to FTB Beyond, and while it all boots and runs, somehow a) The load time for loading a world (not the initial launch time, where things...
  10. J

    Ask a simple question, get a simple answer

    Is there a simple way to divide up a resource based on ratios? I'm working on an automated Canola power farm from Actually Additions. Each bucket of empowered oil require six canola seeds: four raw, one crystallized, one empowered. I'm currently handling this by dumping all the seeds in a single...
  11. J

    [1.10.2] Tritech (tiered modpack)

    I put a few hours into this, cheating in furnaces and throwing away cobble to make up for that misstep, but didn't find anything that would make me want to keep playing this pack over any other. I had a few crashes, and the pack takes around five minutes to load every time, getting stuck on...
  12. J

    [1.10.2] Tritech (tiered modpack)

    Uh, so how am I supposed to make a furnace instead of a Deep Dark portal?
  13. J

    [1.10.2] Simply Magic 2 [Magic][Quest Tutorials][Light]

    The quest reward bags seem completely broken atm. Also, man, it's real weird hitting grass and not having three dozen different kinds of seeds pop out for the first time in literally years playing Minecraft. Just wheat seeds and the occasional old root. Also weird: Not having any way of making...
  14. J

    Mod Feedback ChromatiCraft questions and suggestions

    Sorry to double post, but I've run into another problem. I've done the painstaking work to set up the a Lumen network, and as far as I know it works: when I right click my final repeaters, they all pop up a number to confirm they're attached to a node. I can't get the ritual table to actually...
  15. J

    Mod Feedback ChromatiCraft questions and suggestions

    Ah, thanks. For some reason, it didn't even occur to me to try regular dirt. I keep having little moments of feeling kinda dumb with this mod. It took until hours and hours in, when a recipe called for an intact crystal cluster, for me to even think about trying to harvest them whole with Silk...
  16. J

    Mod Feedback ChromatiCraft questions and suggestions

    Possibly a stupid question: How do I plant the crystal seeds? Do they need the enrichment vines or some specific kind of soil to grow in?
  17. J

    [1.7.10]Modular Mayhem

    In Rotarycraft they can be grinded to dust and melted. Still doesn't answer the "why" question though.
  18. J

    [1.7.10]Modular Mayhem

    Could you add some recipes? Processing the chromaticraft crystals into dust or liquid crystal is only supported in TE machines, I don't know if anything else has a liquid melter, but there's plenty of grinders/crushers in the pack. I've got my base all configured with IE and Nuclearcraft stuff...
  19. J

    [1.7.10]Modular Mayhem

    Ah, thanks for that UI tip. It bugs me when I can't stack resources together. It's just a bit of an annoyance.
  20. J

    [1.7.10]Modular Mayhem

    Smelted copper is thermal foundation, but when crafted into blocks for storage converts to magneticraft blocks and ingots.