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    Thermal Expansion 1.12.2 Production Chains

    I finally got around to isolating that servo for FPg, the servo side now goes to the arbors and only the arbors, nothing else shares that line. The insolators all have retrievers on their green input. So while I still get the odd jam from misc stuff, I at least don't get the regular FPg jams...
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    Thermal Expansion 1.12.2 Production Chains

    Turning to the right again, here is our automated pulverizer bank for most ores. A filter on the chest takes only what is desired from dump (really anywhere in the network) and the servo pushing them out is once again filtered in case you accidentally dump something in that chest. Everything...
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    Thermal Expansion 1.12.2 Production Chains

    Some screenshots from my survival world. My humble abode. Yes, I totally ripped this off from a Youtuber. I didn't stick ugly mobfarms right next to it and I actually made good use out of the inside unlike the original owner :p It's worked well for me. It's in the center chunk (It's become...
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    Thermal Expansion 1.12.2 Production Chains

    Productive weekend. Other than a quarry we got pretty much everything on the list knocked out, and a few other things as well. Ended up moving the factorizer to just on-demand, can also add another 5 blocks into it as needed (right now I added redstone). Setup another one to make various...
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    Thermal Expansion 1.12.2 Production Chains

    Well we got a fair amount of our goals accomplished without too much distraction last night. Cleaning up the place will be an on-going thing for a while, I didn't get much TC research done, and we've still got to automate farming. That fluxbore at 3x3x3 is just so sweet, and along with the...
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    Thermal Expansion 1.12.2 Production Chains

    The insightful condenser and lapis works pretty good actually. I slapped one down in the breeding area with just a tank so I can see how much it is producing, and it is a fair amount, the lapis also lasts a good while. I need to duct it in with the Enstabulator and get it hooked up to the...
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    Thermal Expansion 1.12.2 Production Chains

    Still no guide progress, just my survival ramblings. Having just discovered the ground traps in HC, I am starting to think they are actually better and less hassle than animal farms so I may switch over to them completely. I never realized HC does have some pretty nice mechanics. Never touched...
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    Inge88's adventure journal

    These are like works of art. I just do not have the patience to do anything like this in creative, let alone survival. Really, well done!
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    An "Age of Engineering" Space Station

    Wow! This makes me want to give Advanced Rocketry a (more serious) try. Very cool.
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    Thermal Expansion 1.12.2 Production Chains

    Survival interlude: There is still some more to do for the guide, but I start to feel the need to play survival mode (I mean that is why we do all this). Besides, if we don't survival test the solutions we don't find out if they are practical or not. Not near the game so no screens right now...
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    Thermal Expansion 1.12.2 Production Chains

    Advanced Fluid Handling & Crafting III Signalum blend crafter. We skip pattern validation, but install fluid crafting. Hardened upgrade. If it's not fast enough for you go higher, but crafting is PDQ. Solids crafter. Goes to strongbox feeding in/out of the Fab. Links to: Fluids crafter. This...
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    Thermal Expansion 1.12.2 Production Chains

    Advanced Fluid Handling & Crafting II So this mess here above produces destabilized redstone fluid in 2 ways, the crucible on the left is fed any destabilized redstone ore from mining that is fed into the system. The crucible on the right has linked crafters that request a single redstone dust...
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    Thermal Expansion 1.12.2 Production Chains

    Advanced Fluid Handling & Crafting I need to go back and finish the other section, but I felt like working on this right now so we're going to skip ahead a bit. I'm going to do these stand-alone, and use creative power & material inputs. Later I'll show how to tie things together. So the...
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    Thermal Expansion 1.12.2 Production Chains

    On-Demand Crafting III Redstone Furnace with a Trivection Chamber. Double your pleasure, Double your noms. So I forgot about rabbit too (always forget wabbitseason!) These are your 8 vanilla cook-ables, Thermal doesn't add any new ones. I don't have other food adding mods installed in the...
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    Thermal Expansion 1.12.2 Production Chains

    On-Demand Crafting II I laid out a lot of this above in my todo list, so let's get right to it! This is without buffers. It isn't the best way to do this, I'm going to leave it here for comparison. This is with buffers, they serve as both input and output buffers. They are optional, but...
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    Thermal Expansion 1.12.2 Production Chains

    Just a taste of the more specialized processing methods. There is an issue with this in that it ties up a significant amount of resources when done this way (a stack of pyrotheum & tectonic plus 14 buckets of each) instead of having the crucible craft and send on demand, so it isn't a viable...
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    Thermal Expansion 1.12.2 Production Chains

    Today we're going to show scalable ore-processing. I set down 4 pulverizers and 4 smelters, but the lines are setup so that they could be made as long as you want. This is for your basic bulk ores. I'll cover using tectonic and pyrotheum separately, as well as on-demand crafting of alloys (and...
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    Thermal Expansion 1.12.2 Production Chains

    I'm going to revisit the Dynamo setup right now, since it is easier to know what to put where and not have to move it later. Also since the shots get to be such a mess I'm going to show the finished product and then how to build it layer by layer. I think it's much easier to understand that way...
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    Thermal Expansion 1.12.2 Production Chains

    So I didn't get around to finishing up phase 3 in the lab. I just really needed some survival play time. Of course moving my mess of a setup (to an only slightly-less messy setup, but at least there is space to clean it up) was nerve-wracking, but I got it done. Then I upgraded my silk-touch...
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    Thermal Expansion 1.12.2 Production Chains

    So instead of going into the ore processing setup (we're assuming you've got a basic one for now) since the advanced stuff requires more infrastructure anyway, I thought we'd build some of this in preparation. The mob encapsulator & enstabulator are stupidly cheap to setup and run, so we'll...