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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I figured I'd share what I managed to find as a solution to my large build, bit of a wall of text incoming but the tl/dr version is using p2p tunnels and fuzzy bus/emitters I was able to completely automate reactors/turbines to produce 23k+ eu/tick. I wanted to base my build using HSS-S large...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I need some advice, I'm planning to build a large multi fluid reactor - heat exchanger - multi turbine setup. If I've done my math (and please correct anything I've gotten badly wrong) right putting 4000 hot coolant per second through the heat exchanger makes 160000 super heated steam now? I...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I inserted to "(FTB folder)\Regrowth\minecraft\scripts\mekanism.zs" though you could just make your own .zs file and drop it in that folder. (If you play on a server it probably needs being changed on the server and client locations)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I finally got up to the fusion reactor quest, got stuck at the filled hohlraum crafting detection (0.88 I think) I don't know enough about hqm to figure it out, but I was able to add a little bit to one of the script files as a work around: //workaround for hohlraum crafting detect fix - craft...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was still having trouble with crafting thick neutron reflectors (it needing meta data 0, but a freshly crafted one is meta 1). I added to the scripts to be able to exchange for them as needed: var normalReflector = <IC2:reactorReflector:1>; var oddReflector = <IC2:reactorReflector>...
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    Gregtech and Advanced Solar Panels

    To get around the reflector recipe I added a small bit to the scripts, allowing me to exchange a newly made reflector with the one needed in crafting: var normalReflector = <IC2:reactorReflector:1>; var oddReflector = <IC2:reactorReflector>; recipes.addShapeless(oddReflector, [normalReflector]);
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've ended up using large amounts of iridium for turbine rotors, they last for ages and ages which I prefer to some of the higher output alternatives. (and of course I double check.. could get the same durability from tungtsensteel, at a higher output... but thats a whole lot of tungstensteel...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes that was a helpful hint, I started building various heat vents and ran into the same problem. Freshly crafted heat vents could not be used to craft the various upgraded types unless I first placed those starter vents into a reactor and pulled them out, then they were (re)usabled for crafting.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    On 3.1.9 the recipes for neutron reflectors seem off. I remember the thick neutron reflector used to require beryllium, now it uses 5 copper. As well the iridium neutron reflector doesn't seem craftable (and apparently has nothing to do with meta data) (Playing single player survival) I rolled...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Why is Jason so angry at me, more importantly why are clones of him showing up in my world! (Guessing it's new feature of 3.1.8)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I know AE2 meteor worldgen is disabled, is there any source of sky stone blocks (asteroid dimension maybe)? I see you can breed magic bees for it but you require a block of sky stone present for that mutation to occur. I guess you could use the mutagen machine to force the mutation to get around...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I didn't see this answered but figured it out myself. You use Fine Soldering Alloy Wire, run an ingot through the wiremill twice.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It appears to be the Carpenter's Blocks mod dev version: With 3.3.7 Carpenter's Blocks in my creative or survival, existing or new carpenter's blocks would not interact. Reverting to 3.3.6 Carpenter's Blocks, existing carpenter's blocks would not interact, but placing new blocks would then work...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In v3.1.5 Carpenter's Blocks (3.3.7) seems broken. I can no longer place other blocks into them to change their appearance.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Unless I missed something the smeltery didn't help me. Yes I built one, but then had no way to make tool casts to improve my pick. As both gold and aluminum ore need better than copper tools to dig up. To get Iron, Gold, etc I used the repeatable quests to get essence with which I was able to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I recently did this the hard way myself. Searching back through the thread it was pointed out you can more or less cheat using the Traveller's Belt item to transfer materials to/from the spirit realm. I took it as a personal challenge to do it a harder way. My goal was to build an ender chest in...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That could also be my issue, I've removed a couple mods. Though it didn't cause the trouble I'm experiencing before this version of the pack. I'll go through and make sure I didn't leave anything.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have enjoyed the pack a long time, first time posting. On latest version 2.0.10 it appears the crafting table recipe to craft gregtech wire with a plate and wirecutters is conflicting with the ic2 cable recipe making it inaccessible. (previously the wirecutters to the left of the plate...