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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Updated from .12 to .13 last night and after the HQM reset i was burning through the early quests Noticed a few that cycled to some odd items - one asking initally for tin/copper suddenly was showing icon for gold nugget and bronze. Didn't have a change to grab a screen cap, but is there any...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    What Quest line / Chapter for first real power source ? I've had quests to make some of the forestry machines, but i still dont have a means to power them. Think I might have missed a quest / line that opens up some power sources -- hoping someone can point me towards what chapter / quest...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This really should be stickied on the first post Has helped me a lot !
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've run into it a few times, both having gone back to menu and having fully exited. I can't say I'd noticed the problem directly being linked to that
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not having any luck with finding a clear fix for the NEI crash to desktop in this thread I've found lots of mention of it, but the only fix i've seen has been downgrade to .65 which I'd prefer to avoid Anyone got a definite solution ?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Whooo! Big Congrats GO on getting to 2.1 Release, loads of work and lots of hot fixes Glad to see this shaping up
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I was able to turn that one in as soon as it unlocked -- didn't have to see the baker/farmer at all
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Looking forward to getting a try at the new version this weekend.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Getting a periodic CTD with a noclassDef Exception in the crash report I'd had the game open to lan for cheats on my quest speed run Crash Report http://pastebin.com/BCxqYcve Server Log http://pastebin.com/ya0TauhE
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    got 2.0.8 down, reviewed existing bugs above. Like the new convo thread with the dock worker for start off -- cleans up a bit of confusing stuff First thing i found Kings guards are knee deep in the floorPainting Press in the kings dining room -- probably not supposed to be there.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Didn't bother trying to carry over my last game data -- wanted to start fresh. No world existed with the 2.0.7 Dl so I hit create world. it warned me about some block ideas from that alchemical bling mod i disabled per above. Inital spawn was with your gear in a tree beside the bank
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Finally got 2.0.7 down. First bug I spawned in a tree
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I'm at work, so going by memory here, but I think in the NEI options theres a World and GLOBAL toggle at the top -- I've found i have to make those two match before changes take effect some times
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Pack appears to be up - but i'm getting and exception while loading [19:57:08] [ERROR] in Launcher UTF8Reader.invalidByte:-1->ModpackLoader.run:89: Exception reading modpack file: com.sun.org.apache.xerces.internal.impl.io.MalformedByteSequenceException: Invalid byte 1 of 1-byte UTF-8 sequence.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    If your checking, I didn't have time last night to do this part -- Set up a boiler and check the steam texture too -- Previous experience has shown if ones missing often so is the other. Might be something overwriting them as well -- since we see the white water in cauldrons
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Didn't get much time to play last night, however what i did was play around with some of my most common mods - Witchery and Railcraft Noticed texture issue in RC - Cresote oil in the Coke Oven has a Pink Plaid pattern
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Awesome - Looking forward to it; haven't seen 2.07 up yet on the launcher as of leaving for work this AM
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Some bugs in the other quest pages -- Not able to manual detect itesm for quest turn in. Was playing around with witchery tonight was able to turn in the first set of items for the magic quest page. I see this is still a work in progress so I might be treading into areas that are under...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Is that something new that vanilla minecraft checks, or is it one of the mods trying to hit the relams,I haven't seen it in other packs I've played where I'm on older clients