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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For the wither, you eventually want to fight it in an obsidian cage, or some other material that has been 'reinforced' by the wand focus of warding. This is the method I used, since the items/armor I have allow me to just bat him to death head-on. As for location, at the 'top' of the nether...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Found it. Artifice 102 did open up, after fiddling with the Nodes quests for awhile. :) I like the suggestion for having multiple charged nodes around instead of one super-node; packs with Twilight Forest, for example, will generate some fairly hefty, single-aspect nodes (like 90+ Terra, or...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    OK, will keep at it then. :) One new frustration, probably unrelated: Was setting up an independent energized node over by my furnaces (an Ignis node that would have been 8 Cvis IIRC), and the transducer destroyed it for some reason. All was going well at first - it drained the node to 0 -...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    I do not see that in either Alchemy 101 or 102, and both of those are 100% complete. I do have some extra credit classes in various quests that I've not done, but nothing that would specifically think they flag or unlock this nitor quest. Also checked and confirmed I see the correct version of...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Moving along into the Year 3 quests after a break, and running into one odd problem. The infused seeds quest says it requires Hyperenergetic Nitor (required in the research tree) before it opens up. Is that a quest to unlock, research to unlock (tried that already), or just crafting one?
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    I'm not familiar with the Guard related upgrades, so not sure if any of these are a bug or known mechanics. 1) When placing the Mace Arm on the golem, the upgrade disappears and does not show on him - even when picked up. The Top Hat does register. 2) I'm guessing that Accessesory upgrades...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Not sure about the second one, but for the first - did you happen to get a Warp effect? That's what's causing the black screen (in another pack that used Better Questing), and a restart of the instance is needed to clear that. Which is a rather novel challenge, when the pack I'm playing with...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    The 'dread gaze' effect IIRC can damage whatever you're looking at, and I got hit with that while I was inside the village. Though I tried to turn away and out quickly, I still managed to 'tag' the chieftan's wife (D'oh!), who promptly tried to attack me on sight all the time. :/ She even...
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    FTB Launcher News

    The header and footer of this forum have URLs/co-branding setup in such a way that it appears to look like an actual part of Curse (to the average person who does not frequent this forum). Which is why this thread is getting the questions. To resolve this particular confusion, just update the...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    *starts up pack thinking it would take awhile* *runs back shortly to quiet the music, in case it woke someone up at 4 AM* :-) Beautiful starting/learning area, and a very nice pack so far. I've never seen nor read Harry Potter in any major amount (no interest), but from what glimpses I have...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Interesting to hear that the compact chest is having issues with the 'box, as that is my go-to item for moving things like that. Too bad really, its a really handy item for moving things that aren't compatible with the dolly. As an alternative: If you have the resources (and don't mind the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Interesting. I sit corrected then. :) I do have some bees off in one corner, but really didn't do anything with breeding. I had this notion of just getting a few Jungle hives going, so I had a supply of the wispy stuff (its used in expanding the Forestry bags as well). Fair point, had...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I believe this was confirmed as an agricraft issue. With Botania flowers, there is a workaround by having a Jaded Amaranthus available when you need actual flowers (i.e. floating flowers). In most cases, though, the petals are more useful. Need actual Cactus (usually due to playing with...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Which map was updated? I've only downloaded Draconis so far, as I figured it would be easier during the base setup. And RL has been slowing down any games playing recently, so have not gone very far.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, experimenting on the existing world (under 1.0) continues. On the TC side, I finally decided to dump myself into the Outerlands (for the first time ever btw) and get out with that pearl. Learned for myself that the lightning focus is pretty useless there (when I have a decent melee weapon...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When you've gotten far enough, the metallurgic infuser from Mekanism will also allow you to create steel, but it takes three passes instead of the normal two (iron -> Wrought Iron -> Enriched Iron -> Steel Dust). The Infusers now can be converted to Factories, so a dedicated Carbon one is a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My quick and dirty solution to using robots (at least the harvester anyway): 1) Use the blue markers to define an area (usually a 2D area at the level of your crop sticks). Right click on the primary marker with a Map Location (paper around a yellow dye). That will define where the robot...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Upgrade note from a relatively heavy Mekansim user: It went smoothly. My big concern before the upgrade was what would happen with various blocks afterward (mostly the salination plant), so I tore down ALL the Mek machines and stuck them in vanilla chests. Probably overkill, but everything...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    @wanghealer - As a followup to the above, once you get to the point that the quest would TP you a safe distance for a base, you can check the post I made in the previous page. That lists the biomes I found so far that aren't overly affected by the tables problem. Or you can just pull them out...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Did a quick fly-through yesterday on the beta. I am reminded again how gorgeous RWG is. And the java options you suggested are great, thanks. My only concern from that angle so far (and in previous versions) is the spawn rate of the rougelike dungeons. While the new structures up top are...