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  1. Z

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anybody know the Modular Armor from GregTech ? It seem the armor accept upgrade but I've no clue.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've no luck with Silverwood [emoji20] My friend and I have traveled more than 5 thousand blocks to only find a single block of magical biome and one Silverwood which give two saplings. Envoyé depuis Tapatalk
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How I'm supposed to get Silverwood sapling? I travel thousands of blocks and haven't found a magic biome. Are they growing in any biome like greatwood tree in this pack? Without this saplings can't progress in Thaumcraft. Envoyé de mon LG-H815 en utilisant Tapatalk
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've a server for a friend and I, we just reach steel age. What source of power did you use for this age ? Are Pit Igniter the only source to make charcoal (I know the Coke Oven route but it's so slow). We like the modpack but the need of constant mining (we have no knowledge of GT) and the...
  5. Z

    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I look for a GregTech pack and I've found your's and Infitech. Nice music for the main menu and I love Realistic World Generation + Biome O'Plenty. I know absolutly nothing about GregTech is your modpack made for people like me ?
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Wel Well I do with it and install the machines and use cables to keep them away. In fact it seems Environmine no longer maintained since 2013.
  7. Z

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Land as a new baby named Future Edge I assume that this pack never updated. All machines from thermal expansion (igenous extruder, aqueous accumulator, enervation dynamo, ...) produce a large amount of heat if they not work or are connected to a generator.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I want to make a server to play with some friends. Are there finally server files or it is safe to take all the archive of the modpack and put all on the server ?
  9. Z

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Sorry to have misendurstood :( I think I've a good knowledge of blood magic (many modpacks) but here the recipes are tweacked a lot.
  10. Z

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Requires tier 4 orb. Requires tier 4 orb and slate. Now I've tier 3 altar with 24 runes of augmented capacity and a total of 58000 LP + Ultimate Fluid Tank.
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Thanks all for your replies. I think my setup is good (already build tier 5 altar in many modpacks) : Blood Alar + 8 Blood Runes one level above (Rune of Augmented Capacity are in the for side of the altar- not the corner). I've build an Ultimate Fluid Tank and I've a Blood Tank (level 14). I...
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I've pumped 500K of live essece (has demanded in a quest of Second Chance chapter) to obtain 32 rune of augmented capacity. Now my tiers 2 altar has a capacity of 18000 LP. I've no idea to obtain 50000 LP in tiers 2. I cant fill the altar faster than the infusion and the rune of dislocation...
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Diamond problem solved it's me not correctly reading NEI ! I know the use of Rune of Augmented Capacity to increase the altar buffer but the recipe need a tier 3 altar (mine tier 2). Making dye seed need a tier 2 altar and 50000 LP.
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    [1.10.2][Curse] Future's Edge [Hardcore][Quests]

    I don't say that the autor does remove spice of life. I say for me diminishing return is PITA especially at early game (I disable it in the config). It is necessary that dimishing return only activate after a while when the player is supposed to have several types of food.
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Is something wrong with me but gravestone are impossible to mine with stone pickaxe (iron don't mine too). Only method that I found is to play as creative. How to make diamond ?
  16. Z

    [1.10.2][Curse] Future's Edge [Hardcore][Quests]

    Lycanite mobs are a pain in the backside some three blocks wide creature goes through a one block wide door. This mod made early game very frustrating and deadly. I don't like the diminishing return of food, in real life if you want to only eat pizzas you could. In the "beginning one more"...
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    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I'm happy to see hypovolemia back again with fresh blood :p Curse is the future of FTB, is it a chance of seeing this modpack on it ?
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    And what about server files? Envoyé de mon LG-H815 en utilisant Tapatalk
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    I've protected my base with a RFtool shield and he block meteors but not in standard settings. In GUI select "block items" and the shield must be solid. Shield generator T2 protect max 512 block, T3 is infinite but requires dimensional shard in recipe. Envoyé de mon LG-H815 en utilisant...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Always tested, no crash but in my hand the gun has no texture. When I'm return home I'll try to deleted and update java and the modpack as this problem already occur with an other pack. Sorry but the Nvidia driver is the latest for my graphic card. Envoyé de mon LG-H815 en utilisant Tapatalk