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    Mage Quest vs Magic World 2?

    Well, for one, they're on different Minecraft versions. Magic World 2 is the older one.
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    StarCraft [WIP]

    well, make sure your ideas don't become a clone of this mod
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    Mod with advance auto crafting

    He also said Logistics Pipes
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Click the green bug next to the Run button. Switch to the Debug perspective, and watch the variables.
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Nope, only has a method named getHarvestLevel. Unless there's an odd version which adds that
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Wait setHarvestTool doesn't even exist for Item how is it working
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    The second #setHarvestTool method in ItemToolTest won't work. In fact, since a tool class named "Shovel" doesn't exist, I'm pretty sure it made the tool useless.
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    FTB Horizons Daybreaker: Animals with crazy Health?

    Might cause some incompatibilities, don't know if it affects it too much. I do know that it adds one or two items which might break the saves. Make sure to create a backup.
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    Cross-Language Mod Development

    is it ok to credit you in the OP of my 1 and a half years of modding minecraft how did i not know this
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    Cross-Language Mod Development

    Am I missing something here?
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    Cross-Language Mod Development

    My tests WERE (completely) wrong. I don't know what I was doing wrong however (might have been because i named my file with an uppercase letter, but that sounds absurd). It DOES compile into bytecode (like this, yet the jar looks like this). I was wrong about installing Kotlin and setting some...
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    Compatibility with Claudron

    Wait, never mind, I'm a gigantic idiot... Fastcraft, NotEnoughResources and Mystcraft I believe are incompatible.
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    Cross-Language Mod Development

    Well, from what I understand, it doesn't compile directly into bytecode, from what I understand it reads code off of the .kt files and creates different classes based on them in a global kotlin_bin folder. There are different classes for packages, because the language does not strictly require...
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    Cross-Language Mod Development

    Meh. Not really interested. Doesn't really seem compatible according to my testing. From what I've concluded, doesn't really seem compatible with existing Java code. Doesn't look like it'll be easy for the end user to use these mods anyway. The language in general is not really functional...
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    Compatibility with Claudron

    The Infinity Forge version is not compatible with Cauldron.
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    Compatibility with Claudron

    Forge
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    Cross-Language Mod Development

    I'm looking into it. Looks nice, I especially appreciate the fact that they made an Eclipse plugin as well. Looks very similar to Groovy.
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    Even though @ljfa answered your question, I recommend crediting the TiC team for the code. While I don't think it's legally required, I suggest it for ethicality.
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    How to Modify Repair Durability with Anvil Repair & AOE Mining to items?

    No, it's adding an item to the tool to repair with. It doesn't give it a custom anvil recipe, just simply gives it a repair item, that's what I meant by not answering the first question. I don't really mean for you to copy and paste the code I posted and expect it to work, I just wanted you to...