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  1. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Honestly it was not that hard to make. I just put a block/slope shape down of the green material(here its bamboo), then set the Dark wood bits to replace. Then I marked some spots around the edge so I knew the lines would match up with the stripes on the adjacent blocks. I chose 4 spots along...
  2. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    More WIP stuff from the Bosmer village: Huts for the villagers: Yay, lots more manual leaf block placement!.... Lot of C&B work to get the effect I wanted: I basically made some carpenter's style slopes with C&B and then copied it around. But was a bit more work since the "branch weave" I...
  3. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    I just love CustomNPCs and public minecraft skin sites: Needed a bit of a break, so looked up skins for Bosmer/wood elves. Haul turned out much better than I had thought :P Should be plenty to populate the Bosmer village without use the same skin too often. Also played around with a Giant...
  4. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Some WIP picks of the Bosmer settlement: Been working on the "grove": Big ass tree, lots of leaves to have to place by hand... Using the Bosmer connection to nature to RP that they can grow/shape trees to serve as buildings: The light green "pod" trees are supposed to be housing for various...
  5. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Just keep practising and experimenting. And google a lot for ideas to steal... ehh I mean for inspiration. :p Honestly, this Elder Scrolls thing comes rather easy, since there is so many established designs to follow. And such extensive fandom resources like Wikis. Many of the Skyrim stuff I...
  6. rhn

    Could use some inputs and ideas for building modpack

    I an not opposed in any way to making the modpack publicly available, however I do think it needs some more tweaking and testing before I feel comfortable doing that. And atm it is not really a high priority, but maybe someday. I chose not to use Tinker's levelling on purpose. Had tried it on...
  7. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Built a some more stuff to decorate the Skyrim village. More Riverwood style fortifications: Still think I need to build a couple more of these wooden reinforcements, for a few other entrances to the village. But not sure yet :P A small stable just inside: Market square: Still need to put...
  8. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Charcoal kilns: Inside: Put 3 "Better With Mods" Kilns (basically an in-world furnace requiring no fuel) inside each kiln, and automated them with ExU Ender Porcupines (love these!). Normal furnace recipes for Charcoal have been removed, so it is this or Immersive Engineering Coke...
  9. rhn

    Could use some inputs and ideas for building modpack

    For basic tool I just chose something familiar. Didnt really want to end up not having the tools I like many hours into the pack. But I will keep it in mind for the future. I think a more complex oregen would suite a tech pack better. So far this pack is not very metal focused, and it only...
  10. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    So far only Chisel & Bits. But do have Little Tiles in the pack, just need to watch some guides on how it works first. Have a bit of "new mod" overload atm :P But thanks ;)
  11. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    I thought about adding some recipe tweaks, cross mod requirements etc. to my pack to add a more of a progression. Did a little bit to balance some stuff, but otherwise I think I decided against it. I am naturally doing it just through my normal play. I had lots of fun for weeks now just with...
  12. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Thank you! I never really clicked with Witchery in the past tbh. It had some cool concepts and systems, but since it was all so pvp/multiplayer focused I never saw the point tbh. Not with my playstyle. Must admit that when I saw that Bewitchment is the spiritual successor to Witchery, I kinda...
  13. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    Since the original world spawn is ~8000 blocks away from the interesting parts, I decided to create a new little spawn area that also fit the established trend of the Elder Scrolls games. So I built a little reef in the middle of the ocean, so you can RP being the only survivor of a prison ship...
  14. rhn

    rhn's continued adventures: a build journal, guide collection etc.

    After a long time experimenting with different mods, I have now decided to properly start a new playthrough. I settled on a magic/medieval themed 1.12 pack, with the express purpose of allowing me to build stuff in the Elder Scrolls IP theme(Skyrim, Oblivion, Morrowind, etc.). The main...
  15. rhn

    Could use some inputs and ideas for building modpack

    Yeah, I have been using Twitch so far to build the pack, and even test it. Definitely makes the whole process easier, automatically handling APIs and dependencies etc. Still doing config/script changes, so easier to keep it there for now. Think I have finalized the modlist mostly, so I have...
  16. rhn

    Could use some inputs and ideas for building modpack

    Awesome suggestions. Aetherworks is straight out of the Skyrim quest lol :P
  17. rhn

    Could use some inputs and ideas for building modpack

    I have not actually played it yet, but from what I can tell from guide videos and just JEI browsing, it got a decent amount of stuff. Energy, ore-processing, metal alloying, tools, weapons and armour. And a bunch of aesthetic stuff that I think will be useful. So not huge, but decent enough I...
  18. rhn

    Could use some inputs and ideas for building modpack

    Not a whole lot of information about that mod(or predecessor), but from what I can tell it mostly does stuff I already have several mods that also do, like Embers, Tinkers, Immersive etc. So to keep the pack from ballooning out of size I will probably pass. But good suggestion!
  19. rhn

    Could use some inputs and ideas for building modpack

    Had actually passed on both of those earlier. But looking at Platforms again, it really reminded me of the scaffolding in mines etc. in Skyrim :P So added it in. I am not really building the pack to be a balanced tech progression pack. It is first and foremost a pack for building. So if it only...
  20. rhn

    World Pregeneration?

    https://www.curseforge.com/minecraft/mc-mods/mattdahepic-core-mdecore