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    Casual Server Brand New Agrarian Skies Server

    I'm assuming Sukai is busy at the moment, allow me to clarify things on is behalf: The server IP is working, he and I tested things out, very briefly, the other day. Sukai wanted to get the schedules together so we could start at the same time, so one doesn't walk in with all the work having...
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    Casual Server Brand New Agrarian Skies Server

    Ok, glad to hear it. Thank you for the whitelist.
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    Casual Server Brand New Agrarian Skies Server

    IGN: Emitt54321. Age: 26. Experience: I have experience with every main-stream mod with the exception of the programming ones, (computercraft, steves factory manager, etc.). Play Time: 7AM-12AM CST. Location: US Central. Reason: Pretty much finished all the testing and playing around in single...
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    Testing HQM Map-It is not complete

    It would have to be above height level 40, as below that height is viable slime spawning territory. It wouldn't be much of an issue, except the map is pretty much designed like a flat world, save for water instead of air.
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    Testing HQM Map-It is not complete

    Animals just need light to spawn, not sunlight. The trick for maps like this is the height you build the room at. If you build it too low you'll get loads of slimes which will screw with animal spawning.
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    Testing HQM Map-It is not complete

    Huh, I haven't died yet so I didn't notice the keepinventory thing. While I'm here, did you intend for OpenBlocks Elevators to consume XP? Most people turn this off, and I've done so on my end for now, was just curious. Also, what's stopping a person from nerd polling to the surface and living...
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    Testing HQM Map-It is not complete

    If by cheat sheet you mean the creative book with all the recipes then yes, it would be a horrible idea. You'd be better off changing the recipe config to easy if you don't want people to play the research mini-game.
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    Testing HQM Map-It is not complete

    Hmm, not sure the link is working. I've even made a clean, new instance installation and still end up getting the old map.
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    Testing HQM Map-It is not complete

    +1 for adding a bedrock layer. ^^ In terms of fixing ID's, I'm a fan of IDfixminus, found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291014-idfix-and-idfix-minus-mods-for-resolving-id You throw that mod in with a clean config, and after the game loads up you...
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    Testing HQM Map-It is not complete

    It seems a couple other issues have arisen. Not sure if it was your intention or not, but there's no bedrock layer, it just falls into the void. More importantly, it appears there are some ID issues, as there are some forestry recipes that are replaced by Pam's Harvestcraft ones. EX, the...
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    Testing HQM Map-It is not complete

    The file is Crowley Skyblock in the Config folder, check halfway down in the Options section for Sieve Automation Allowed, set it to True.
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    Testing HQM Map-It is not complete

    Good afternoon, etc. So I've been play-testing your map, and so far I like the twist. Two things I want to mention: First, it appears that sieving automation is disabled, not sure if this was your intention or not, seeing as how you basically want this to play like AS. Secondly, you might want...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Yeah, it always seems when you need that one chicken it's nowhere to be seen. Pretty much have to rely on RNG on a grass patch I'm afraid. Once you get that one though it's all downhill from there.
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Well this is interesting. Much like the pneumatic helmet, I had to spawn in the 0 charge drone to complete the quest. However, this time there is no meta data issue...there doesn't seem to be any issue at all, the ID's match and everything...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Hehe, now I feel like an idiot... Completely forgot you can get coal from wither skeletons. Finally, I have a reason to grind those...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    For the pneumatic helmet quest, I'm needing to spawn in a helmet with no charge in it: Apparently the quest is looking for a helm with no meta data, and the one you craft with no charge has a 120,000 meta data on it, making the detect not work.
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Hurray, they can use RF...allow me to clarify my point: Since the machines from forestry are almost entirely for bees or trees, which you can't get, the only other use they might have is their engines, which no machine worth using accepts MJ. You can argue mechanism machines can accept it, but...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Hmm, I can't seem to create empty sockets, NEI doesn't have a recipe listed and the wiki says it's a diamond, 4 glass and 4 weak blood shards...interesting. While I'm here, what's the point of forestry in this pack? We don't have access to bees, (and therefore trees), and since any machine of...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Sooooo much free stuff... Having all those free machines sitting there and starting off with a generator that can supply virtually infinite power kind of feels cheaty. I managed to get to the nether to bypass the cramped space in less than 5 minutes, and when I went back through the nether...
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Huh, last time I played minechem it had virtually no mod support...ah, the good old days of taking flowers and making copper...In any case, with such a small modpack I could always throw in more cosmetics later on my end if I feel like it. In all events, a modpack that centers around minechem...