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    Moonstranded Gregtech 5U modpack?

    Alright I tried Galactic Science, and didn't enjoy minechem much; but couldn't shake the itch of a 'skyblock' moon modpack. Had the idea for my own light GT modpack for awhile, decided to give it a go. Wondering if there is any interest in this at all. Or if I should just continue for my own...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Why are Cobalt and Manullyn still the best options for toolheads for picks/hammers? I had a blue steel hammer upgraded to cobalt level via levelling/diamonds etc., upgraded it to a tung. steel hammer, which for some reason downgraded it back to obsidian. I've tried combing it with other hammer...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Am I missing something with Radon? Need it for Quantum star/eye, NEI shows default greg recipe of plutonium 239 ingots and tiny piles uranium 238 in chem reactor, yet I can't get it to work. Tried in both large and regular chem reactor and I'm sure I'm using the right isotopes, as I've checked...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You need a watersource/sprinkler nearby for it to turn to farmland. Most likely it's turning to grass=>farmland=>dirt instantly.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    5.09.27 changelog EBF efficiency changes for better coils(-5% EU/t per 900K free heat capacity, One tier overclocking without efficiency loss every 1800K) https://ftb.gamepedia.com/GregTech_5_Unofficial/Experimental_Changelog#5.09.30
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Last I checked enderio ender rails were in. I think there's a portal mod too in the pack. Enhanced portals (maybe?), no idea what tier it's locked behind though.
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Nah I'm saying I'd like to see the existing chemical reactor add support for multiple fluid inputs. However I was stating that I could understand if it wasn't possible. Spamming a dozen 3x3x3 chemical reactor multiblocks doesn't really seem feasible anywhere near around the time you'd regularly...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    All I can say about the new update to oil is this: If you're going to add this level of complexity involving fluids, update the damn fluid crafting mechanics. Requiring a fluid canning machine for every recipe is becoming incredibly tedious. I really hope an update to the basic chemical...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I didn't realize steam cracking was also required for polyethylene. So I'm going the ethylene & oxygen -> acetate (or acetone?) Method. And hopefully just automate the toggling of polyethylene production or ethenone. Still not sure what I should end up doing with refinery gas, or the small...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    If anyone has created a good oil refining setup with the new GT update I would love to see/hear what you've done. It's taking me hours of flipping through NEI just to figure out a crude solution to automating the new cetane-diesel. I've gotten stuck at the ethenone, as it seems to require steam...
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    Lets See Some Bases! Give Us a Tour!

    IC2 construction foam or w/e the block is called. Then I just painted the walls white, which was a pain in the ass as I recall.
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I chose the precision shears. Mostly because the leveled up mattock I had seemed better than the reward one. And because I assumed the shears had infinite durability similar to the healing axe; which they dont so I probably won't even use them much. Can't remember the other option off the top of...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I've made a few prospected data booklets, and they show in the range of 1,500 - 2,400,000 L of Natural gas/ Raw Oil etc. Does this now show total oil in the well instead of the previous oil extraction rate (which used to be 0 - ~625L I believe)? If so do I just have to take a stab at each...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    I didn't think it had been that long since I last used the glider. But apparently it has. Definitely didn't have this feature back in the days I used to use it. Thanks. Actually pretty cool not really being able to use it during the rain and whatnot.
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Anyone have an answer as to why in one certain spot near my base the ExUtil glider magically goes higher and higher. Almost as if there was one of those levitators from Thaumcraft below (there's not, and this only happens with the glider). Looked for hungry nodes, none. Only thing below is some...
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    [1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

    Were input hatches nerfed so that that they don't fill cells with fluids as to the promote the fluid canner? Mine don't seem to want to fill cells and I couldn't find anything in the changelogs.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    UGH. I did, and cycled through to what I believed was the end of the list according to the wiki's I had read. Should have known better; thanks for the prompt reply.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've got a question. Recently restarted a GT playthrough; and this seems to be the area to ask all GT type questions so here it goes: How do you detect the energy level of GT battery buffers for automation? The energy detector cover is practically useless as it only detects the relatively small...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I understand that weird mistakes do happen, but it kind of seems like one of those 'fool me once' kind of situations. Start treating it like power in real life. Always disconnect your live lines before working on them, place down batboxes/sources last. Always double check your setup afterwards...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is that not what the transvector interface (name might be off) from Thaumcraft does? TBH I didn't think there was really that many ores to be sifted, which is why I just use advanced EIO filters. Pretty sure sifter will only accept ores that it CAN actually sift, therefore I'd imagine ALL...