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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I haven't had a chance to look into the ars transport crystals, mainly cause when it comes to ars I have no clue what the heck I'm doing, but the mirrors are working nicely! Atm I'm killing wisps with liquid death, and sending all the drops to be melted and crystalized. Gonna change the system...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    This sounds awesome, I'll have to look into this. I haven't used much Ars before o:
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    For some reason I thought these only worked with essentia.. Have you tried using these without providing them with centivis? Do they become ridiculously slow? I'm playing on a server with ClearLag, which loves to delete items on the ground, and from what I've read, you have to drop items onto...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Been playing this pack for a little bit now, mostly because I have to try anything with DD's name on it now since Hubris was soo amazing. <3 Was wondering what people have been using for item transportation? I noticed the lack of the EnderStorage mod, which has always been a goto for me. So I...
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    Ars Magica 2 community spellbook

    Hello! I've recently gotten into ars magica and the pack I'm playing only offers vanilla smelting. I was trying to create a dig spell that could both smelt things, and apply fortune, to save time. I've been playing around in creative and can't seem to get it right. The forge component seems odd...
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    [1.10.2]New Beginnings - Magic - Light - Skyblock

    Just wondering if anyone else seems to be having any issues with fast leaf decay not working. It's in the pack, but it doesn't seem to be doing anything for me. Edit: When watching Welsknight's Let's Play, his leaves didn't seem to be decaying quickly either. >.< Edit #2: After unlocking the...
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    Open 1.4.1: Portal Blocks placed on world gen infinity 1.8.2

    It's a Biome ID conflict. Thaumic Horizons uses the ID 69, and has no config to disbale the generation or change the ID, so you have to change the Biomes O' Plenty conflicting ID. However, once it's generated, you're stuck with it, unless you delete the region files for that area.
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    Open 1.8.2: BiomesOplenty and Thaumic Horizons Biome ID Conflict in Infinity 1.7.10 - 1.8.2

    Ran into the same issue, deleted the region files for the area already generated before the ID conflict was fixed. All is well.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Would anyone happen to know which mod it is that adds the cute floating rafts with the end portal blocks?
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    When I start off, I always hitup the buildings in villages labeled "Apothocary", they all have a flowerpot with a little cactus in them.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Which mod is it that adds the scary fortresses in the nether that have the Wither Boss spawners? o:
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Just gonna put this here... c: ^^^^^^^^^^^^^^^^^^^^^^^ Click for super awesome spoilers/help with infused seeds and their produce.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I'm actually growing iron, gold, diamonds, shards, glass, alumentum, nitor/glowstone, soul sand, etc etc........ Thaumic Tinkering..<3
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yea, quite a few of the recipes say that they don't consume the pearl, and once you get one pearl, you get another 3 from the quest, plus a primordial crusher, so you don't even have to bother making thattt. xD I actuallyyy went around andd put ethereal blooms around all the obelisk I found...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Spawn a few witches, 10 or so, name them with nametags, andd leave em down there. They should continue to drink health potions, and thus will never actually die, but continue to generate LP for you. You won't need to be nearby to spawn anythingg. c:
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I would do this. Just for the bragging rights of saying I did it. Pleaseeeee. <333
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    The server my boyfriend runs has a world border of 7500, a radius of 7500, and I did manage to only find the one snow biome so far. I'll agree, it is def. not common. I agree that snow is needed early game, but planting some snowbells is hardly mid-game. You can find snowbell seeds in a matter...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I actually have found a lovely taint biome covered in snow, on the server I play on anyways. o: Might not be a single player thing. o:
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Why on earth is there no mirco blocks in this pack?!?!?! >.< Drasticcccc, fix it! :c I want to build pretty things, and the multipart mod is necessary for survivall!! :c <3
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Indeed. The server SnowKat hosts allows you to create the twilight portal, with any of the flowers found ingame, and a nether star thrown in. The Twilight was pre-gen'd, and still has all the ores in there. Which.. I like. c: I've been playing a lot lately. Even made myself a little jungle...