Refugee to regent challenge pack [WIP][HQM]

tooncool64

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Jul 29, 2019
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This is a fan made modpack for the R2R challenge. Find the challenge discussion here: http://forum.feed-the-beast.com/thr...e-to-regent-kingdom-building-challenge.18310/
About:
This pack is a fan made pack centered around HQM. The storyline works with the guidelines in the R2R thread.
The modpack does not support adding or removing mods.
Feedback is appreciated!
Post if you want to be an alpha tester!
Cheers,
Update 1.0.2 is out!
Version 1.0.2
-Edited botania config
-Added pams harvestcraft
-Added spice of life
-Removed bagginses
-Added iron backpacks
-Added Saguimancy
-Downdated buildcraft to 6.3.2 so I can use logistics pipes.
-Added logistics pipes
-Removed chisel
-Added chisel2
-Added ironchestminecarts
-Removed magical crops
-Added agricraft
-Added ttcore and waila plugins
-Removed waila harvestibility
-Added WAWLA
-Added TT
-Added forbidden magic
-Added technomancy
 
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tooncool64

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Jul 29, 2019
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The pack is being approved, so probably tommarow it will be up and I will PM you the pack code.
 

TomeWyrm

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Jul 29, 2019
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I can give it a shot. I probably won't play it "legit" but I should be able to spot some of the exploits (I likes breaking all the things muahahaha!)
 

tooncool64

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Jul 29, 2019
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xD. In response to the mega-post you just did on the other thread, I might add most of them, but keep in mind, I have a crummy computer that dosent run mods well. So the less mods the better. But thanks for the suggestions! :D
Cheers,
 

TomeWyrm

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Jul 29, 2019
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Oh, you're going for more of a light pack? WHOOPS! That actually changes a lot of recommendations when performance is on the line. For instance, I will never suggest Binnie's mods, even with the fixes it's still a bit of a lag monster. Also it becomes more of a "try and add options, but if you can't then try to find the most usable/flexible mod" so I would probably suggest only Mystcraft for portals. EP3 isn't as usable, and RFTools is gated a lot later in the challenge. Stuff like that.
 

Senseidragon

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May 26, 2013
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Hmm. My current mod set includes just over 110 mods. I'd have to think pretty hard to decide which I'd remove. I don't think I could get it below 80 without feeling some pain.
 

tooncool64

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Jul 29, 2019
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Well, a little over 100 mods should be fine. Minimum 90. @Senseidragon Could you post a list of the mods you use for reference? That would be appreciated greatly!
Cheers,
 

Senseidragon

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May 26, 2013
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The list changes as I test various mods and track down bugs, but this set is (so far) pretty stable. I've divided it into three sections: client side only, server side only, and both sides.

Pay attention to the note next to FastCraft - It may *NOT* be included by default in your modpack. Users must download and install that themselves. Regardless, it is highly recommended that users install this mod.

Client Side Only: (All these are optional mods)
AutoSwitch - Switch to appropriate tool on hotbar
IngameInfoXML - In-game HUD
Inventory Tweaks - Inventory sorting
JourneyMap - In-game minimap with history
Not Enough Keys
Optifine - Performance/Graphics Enhancement
Shaders Mod Core - Graphics Enhancement
TC Node Tracker - Info panel
Waila - Tooltips
Waila Harvestability - Tooltips
Wawla - Tooltips

Server Side Only
Admin Commands Toolbox
Morpheus - Optional

Both Sides
Applecore
Applied Energistics 2 - Tech Mod
Baubles
BDLib
Better Rain - Optional but Recommended
Bibliocraft - Mostly decorative, some functional
Bibliowoods[biomesoplenty] - Remove if not using BoP
Bibliowoods[forestry] = Remove if not using Forestry
Bibliowoods[natura] - Remove if not using Natura
Big Reactors - Large Scale RF Energy
Binnie's Mods - More Bees & Trees for Forestry
Binnie Fence Recipes - Fix Fence Issues
Biomes O' Plenty - Biome Enhancement - Remove for lower-end computers
Blood Magic - Magic Mod
Botania - Magi-Tech Mod
Buildcraft = Tech Mod
Buildcraft-compat - Use with Buildcraft
Carpenter's blocks - Decorative / Functional
Chicken Chunks - Chunk Loaders that work
Chisel2 - Decorative
Code Chicken Core
Code Chicken Lib
CoFH Core
CoFH Lib
Compact Solars - Remove if not using IC2
ComputerCraft - Tech Mod
CustomNPCs - RP Mod
D3core
DecoCraft - Decorative
Dense Ores - Resources
Enchiridion - RP mostly
Ender Compass - Limited Funtion
EnderIO - Tech Mod
Ender Storage - Functional
Extra Utilities - Kitchen Sink Mod
FastCraft - Must have for performance reasons - CANNOT INCLUDE IN MODPACK!
Fluxed Crystals - Resources
Forestry - Tech Mod
Funky Locomotion - Frames (Tech) Mod
Gendustry - Remove if not using Forestry/Binnie's Mods
Headcrumbs - RP mostly. Amusing to smack around Soaryn/Direwolf/Bevo/etc.
Help Fixer
HQM - The Journey - RP Mod
Hunger Overhaul - Functionality / Difficulty Enhancer
IC2 Nuclear Control - Info Panels! - Remove if not using IC2/Big Reactors
Iguana's Tinker Tweaks = Functionality / Difficulty Enhancer - Remove if not using TConstruct
Immibis Core
Improving Minecraft - Functionality
IndustrialCraft 2 = Tech Mod
Iron backpacks - Functionality
Iron Chest - Functionality
Ivtoolkit
JABBA - Functionality
Liquid Dirt - Um... It's mud. Good for fixing creeper holes. Kinda Cheaty.
Lumber Jack - Optional - Cheaty - Like Treecapitator but less bulky
Lunatrius Core - Remove if not using Schematica
Mantle
MineFactory Reloaded - Tech Mod - Kinda Magic-Box like. Optional
MinePainter - Decorative - Optional
MineTweaker3 - For tweaking recipes to work with the modpack.
Mobius Core
MystCraft - Resources - Magic-like / Gameplay Enhancer - Multiple Dimensions
Natura - Resources - Gameplay Enhancer
NearbyMobFinder - Optional - Rats out the monster that keeps you from sleeping
NEIAddons
NEIIntegration
NEIPlugins
Nether Ores - Resources
NotEnoughCodecs
NotEnoughItems - Many people can't seem to live without this
Open Blocks - Kitchen Sink Mod
OpenEye - Crash Reporting Mod
Open Mods Lib
Opis - Optional - Good for debugging lag issues
Pam's Clay Spawn - Resources - Makes Clay easier to find
Pam's HarvestCraft - Resources - Numerous food options
PneumaticCraft - Tech Mod
RailCraft - Tech Mod
Random Things - Doesn't add much, but fast leaf decay is addictive
Recurrent Complex - Adds various structures into the world
Red Logic - Tech-like Mod - Can use Project Red or Blue Power as alternatives to this
Refugee to Regent Utilities - RP fluff for the R2R challenge
Roguelike Dungeons - Gameplay Enhancer - Adds fairly large dungeons to explore and plunder.
Schematica - Useful only to save / load / build schematics. Optional
Simply Jetpacks - RF powered Flight
Slick Util
Sprinkles for Vanilla - Gameplay Enhancer
Steves Carts 2 - Tech Mod
Steves Factory Manager - Automation Mod
Tinker's Construct - Tech Mod
Thaumcraft - Magic Mod
Thaumcraft NEI Plugin
TheBombzenAPI
Thermal Expansion - Tech Mod
Thermal Foundation - Resources
TTcore
 
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Senseidragon

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May 26, 2013
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Several others are juggled on or off the list as testing progresses. Logistics Pipes is a good complement to Buildcraft but it is not currently working with the latest stable release of buildcraft. When it is, I will likely add it.
RFTools is a good Tech-like alternative to multiple dimensions like Mystcraft has. Same general concept, different flavor.
RFTools is NOT just a reskinned Mystcraft though. It has neat features unique to itself.
Other mods, like Witchery or Magical Crops could also be inserted, but at some point, particularly with lower end machines, you need to start serious trimming. Usually world-gen or biome-gen mods are the first things I cut.
 
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Senseidragon

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May 26, 2013
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Things like Lycanite's Mobs, Infernal Mobs, or Ender Zoo are ... flavor to taste mods. If you're into that sort of thing, go for it. For me, some of those Infernal Mob combinations are just wickedly overpowered.
 

tooncool64

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Jul 29, 2019
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Ok thanks! I will look this over later. I think my pack was approved! I'll pm you and @TomeWyrm the code.
EDIT: V1.0.0 Is on the launcher!!!!!
I'll pm you guys the code in a few hours!
 
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Senseidragon

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May 26, 2013
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Got the pack. Looks like a decent start.

Added Fastcraft myself, as necessary.

First quest might need a few more materials...

Vmffxxb.png
 

tooncool64

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Jul 29, 2019
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K. Thanks for the feedback. While you play, any and all feedback is appriciated. I will probably change the first quest to need 98 dirt instead.
 

Senseidragon

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May 26, 2013
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Hunger Overhaul is currently configured to be too aggressive. I am currently eating through a stack of 8 porkchops and it did not fully regain my hunger bar. The diminished food replenishment is intended for when you have other mods (like Pam's Harvestcraft, specifically mentioned in the Hunger Overhaul thread) installed that allow you to make more complex meals. The idea there being the simpler the meal is to make, the less it restores. Thus, natura berries replenish very little, while a bacon mushroom burger or lasagna will restore quite a bit. With no additional food mods in place, you will starve yourself to death or single-handedly wipe out all cows, pigs and chickens for miles around trying to keep alive.

I recommend either toning down the nourishment penalty on Hunger Overhaul or (preferred) adding something like HarvestCraft and/or GrowthCraft to the pack to compensate.
 

MinecraftMart

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Jul 29, 2019
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I got the same problem, for now Ill add it on my own. Because having food sucks when there is hunger overhaul but no other food mods haha.