(1.7.10)The Withers Journey [HQM]

which dungeon mod should i add

  • battle towers

    Votes: 3 23.1%
  • rougelike dungeons

    Votes: 10 76.9%

  • Total voters
    13
  • Poll closed .

witherskid

New Member
Jul 29, 2019
72
0
0
this mod pack is my first modpack on the ftb launcher
the modpack is now approved the code is withersjourney
tell me if you do a youtube video ill put it on here
if you are getting lag just download fastcraft herehttp://forum.industrial-craft.net/index.php?page=Thread&threadID=10820

modlist
Ars magica 2
-animationAPI
antique atlas
backpack
chisel
code chicken core
ex nihlo
grothcraft apples,cellar,core and,fishtrap
HQM the journey
inventory tool kit
Java7Checker
millenaire
Mrcrayfishes furniture mod
nei
pams harvestcraft and pams simple recipies
storage drawers
tinkers construct
-iguanas tweaks for tinkers construct
-mantle
-ticon tooltips
The camping mod
YeGamolChattels

(i DO NOT own any of theses mods they all belong to there respective owners)

tinkers defence recipies
round sheild
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heater sheild
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ulhtRWx.png
EgmJN0s.png

here is a seed with a village and possibly a lone millenaire (dont know if millenaire is seed based) 2809981255265756263
 
Last edited:

Vidinston

New Member
Jul 29, 2019
111
0
0
I'll Try It Out! This Looks Pretty Cool! I Also Like How You Stood Up For Beercavs Server! That Other Guy Was A Jerk!
 

Vidinston

New Member
Jul 29, 2019
111
0
0
Ok. Hate to break it to you, but your modpack kinda sucks. The HQM quests I really could help you on, and the mods for sure. Maybe you could build a map. Anyway, I Give This An Early Alpha 6/10 Rating. That's Good For A First Modpack Though.
 

witherskid

New Member
Jul 29, 2019
72
0
0
thanks this is really early in development started less than a week ago so yeah the hqm sucks and i am planning on adding a map later on i just want to get the mods all worked out before i do
 

witherskid

New Member
Jul 29, 2019
72
0
0
update
-added mods(millenaire,storage srawers and antique atlas)
-fixed quests (now they will go the proper way)
-added more mods
 

Vidinston

New Member
Jul 29, 2019
111
0
0
I Wasn't Just Talking About Item I.Ds. I was talking about core stuff in the mod. Stuff that could take weeks to at least find, let alone fix. That's Why Millenaire died out...
 

witherskid

New Member
Jul 29, 2019
72
0
0
i think you are talking about the older version which had the problem of having two versions of the same mod that would ccrash the game and if you removed one of them it stopped the other from working