What's new in modded minecraft today?

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Just made the *actual* texture for that.. you should see it soon.
SgF474z.png
 
C

chbachman

Guest
Modular Armour has updated again. Version 1.1.10 (I need to take a break from this)
Changelog said:
Added Botania Mana converter. Converts from Mana to RF, allowing you to power your armour with Mana.
Added Blood Magic converter. Converts from LP to RF, allowing you to power your armour with LP.
Added config options for every power usage in the mod.
Added Minetweaker Compatibility

EDIT: People who want to like farm, listen here!

The way to get enormous amounts of likes for almost no work is to make a mod! A mod I tell you!
 
Last edited by a moderator:

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Lycanites Mobs 1.10.8.4 (by Lycanite)
Configs older than 1.10.8.4 will be reset!

New Feature: Mob Events can now be scheduled via the Mob Events config. Scheduled events can work with or without random events, if random events and scheduled events are both active, events can be set as locked where they wont start randomly until they have been started via a schedule at least once. The Mob Event Schedule and random mob event minimum day requirements can now also be set to use the current world time instead of the total world time, the difference is that current world time is affect by /time set commands as well as other mods and some events like Shadow Games, where as total world time is a hidden time that cannot be changed by time commands and effects. See the config comments for more info. A Mob Events console debugging option has been added too.

Major Bug Fix: Completely overhauled the event timing system. Previously
is was about 6x faster than it should have been and was also very
limited and inefficient. It is now uses the total world time (or current
if set in the config) which makes it accurate. Because of this the
config defaults have been changed and thus the config will reset.

Major Bug Fix: All mobs are no longer tagged as bosses, this was causing other mods to treat every mob as a boss! The boss health bar will still show for rare mobs such as the Celestial Geonach!

Improvement: The Verdant Cinderfall Sword and Verdant Venom Axeblade now
have a higher chance of summoning minions instead of an extended minion
duration.

Improvement: Cinders and Remobra summoned from the minion swords are now
scaled own to 40% their normal size to keep them out of the way.

Improvement: The Ember projectile (cast by Cinders and the Ember
Scepter) has been drastically reduced in size to improve visibility.

Improvement: The Venom Axeblades will now grant players immunity to
poison if they are holding them in their hand, this is very handy as
they summon Remobra that create poison clouds.

Improvement:
The Item Lists Config now has semicolon separated entries using commas
for each part of the entries in order to be consistent with every other
config input that uses semicolons and commas.

Improvement: The texture color of Geist Liver has been changed to match
the color scheme of Shadowfire.

Bug Fix: Tweaked the darkness spawn type some more as it still seems to
be problematic. It will now also print darkness level updates to the
console if the CustomSpawner debug option is set to true.

Bug Fix: Some mobs were not in their groups such as Frostweavers not
being in the Ice group and Khlaks not being in the fire group (where
fire and ice mobs fight each other).

Bug Fix: Vespids will now only choose a Queen if they can see it! This might stop their AI from getting stuck.

Bug Fix: Items dropped by Afrits should now be fireproof like items dropped by every other Inferno Mob.

QuiverBow Build 78 (by Domochevsky)
- Changed some weapon function visibility, for use with Ancient Warfare 2 NPCs

Hopper Ducts 1.4 & 1.4.1 (by FyberOptic)
1.4
Ported to 1.8

1.4.1
Fixed crash bug for servers
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
And another day, another version of RFTools with some important fixes:

2.11:
  • Fixed a bug with handling of empty containers. This could cause crashes in some situations with the GUI's of the relay, monitor, endergenic, ...
  • After creating a dimension some info is dumped in the log to help with debugging potential issues.
  • Added Dimension Editor to the manual. It was missing.
  • Reduced default chance of dimlet dungeons slightly (from 160 to 200).
  • Improved the way random structures are selected in a dimension.
  • Fixed a bug where it was possible that a 'null' mob dimlet was randomly generated which would cause the game to crash. If you have such a situation then this update will fix it so you can load the world again.

You can get RFTools from:

 

SynfulChaot

New Member
Jul 29, 2019
599
0
0
Fluxed-Crystals 0.0.4 (by jaredlll08)
FCLogo.png

EVERYTHING!

!!!DON'T FORGET TO REMOVE THE CURRENT .JSON FILES IN config.fluxedCrystals!!!


Added:
By placing dirt next to a Manager or Powered Soil it will turn into Powered Soil. (Only next to not on top or under).
All Managers have now been combined into a single Manager.
Botania mana is now inputed via a Mana Spreader.
Gem Cutter, used to cut Rough Shards into Smooth Shards.
Gem Refiner, used to refine Smooth Shards into their ingot form.
MineTweaker3 Support, callers are, "mods.fluxedcrystals.cutter" and "mods.fluxedcrystals.refiner", valid methods for both are as follows:
mods.fluxedcrystals.cutter.removeRecipe(ItemStack)
mods.fluxedcrystals.refiner.removeRecipe(ItemStack)
mods.fluxedcrystals.cutter.addRecipe(ItemStack leftInput, ItemStack rightOutput, int leftInputAmount, int rightOutputAmount)mods.fluxedcrystals.refiner.addRecipe(ItemStack leftInput, ItemStack rightOutput, int leftInputAmount, int rightOutputAmount)

Fixes:
Fixed Waila showing the wrong information.
Fixed major server crash.

Added new JSON options:

lore : Lets you add information to the item, supports "\n" to make a new line.
sharp (default: true) : If a crystal is sharp it will damage players when they stand on the crystal.
dimensionWhitelist : Only lets crystals grow in that dimension.
refinerAmount : Specifies how many shards are needed in the refiner.

New crafting method:
When you harvest a Crystal you get a Rough <Crystal Name> Chunk, by placing down a Rough <Crystal Name> Chunk and breaking it with a Crystal Hammer will give you some Rough <Crystal Name> Shards, by putting Rough Shards into a Gem Cutter you will get Smooth Shards, by putting Smooth Shards in a Gem Refiner you will get the ingot form of the Smooth Shard.

There is a config option to NOT use the system I just mentioned and to use the old system.
 

keybounce

New Member
Jul 29, 2019
1,925
0
0
So this was shared on twitter by Mumfrey, the creator of LiteLoader. It's an aspect of what is happening with the Sponge workings and looks very cool (advanced java stuff).

Reading that stuff on Mixins: It looks like Objective-C categories have finally come to Java, how many years after Apple did it?

And, thinking back: There was a variant of Java 1, that actually included categories, and everything needed to support all the features of Objective C in Java. It did byte-code hacking on the compiled java code as well.

It died as soon as Java 2 came out, with meaningful security on the class loader hierarchy, a class validator that would refuse to accept valid JVM code that could not possibly be from the compiler, and other seriously needed security improvements.

I'm glad to see that the functionality is finally back.
 

KhrFreak

New Member
Jul 29, 2019
689
1
0
Turning fireworks into weapons? Using the fireworks rockets to launch ranged attacks?

That's awesome! Let me see how to load TNT onto that.
Until you add the QuiverMob mod which spawns Skele's who can use those weapons. then it's less awesome
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @RWTema with Dense Ores
RWTema said:
Dense Ores 2.(-1).0 (alpha 1.8)
  • Update to Minecraft 1.8
  • Dense Ores will now support custom json block models and automatically apply the correct texture to the ore.
  • Some features such as mod integration are commented out for now.
  • Yes it's a negative number in the version index, 2.0.0 will be the first full release version for MC 1.8, so the pre-releases alphas have to have negative numbersdeal with it. You better be damn well grateful than I remember to keep the friggin things in a numerical order and don't use random words like the french names for planets or something. What you wanna fight about it? huh? huh? do you? Oh I'm sorry, I thought this was America! Isn't this America? Negative version number stands, end of story.
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
IronFist 1.2.2.2 (by xMachir)
Hotfix to add FakePlayer check on block breaking. See github issue #14 for crashlog.

And...
Hydraulicraft 2.0.84 (by K4Unl)
Updated Russian language (Thanks to Adaptivity)
Update Danish language (Thanks to Girafi)
NEI Handler fix (Thanks to GanyMedes01)
Made portal use pressure over distance
Fix NEI Crash when looking up a recipe
 
Last edited:

VictiniX888

New Member
Jul 29, 2019
285
-2
0
Geocraft 2.4.3 (by LordBlackHole)
2.4.3

Added new ores for Lapis, Redstone and Emerald.

Fixes for Nether Ores compatibility. The mine names (aka config file names) make sense now, and it's MUCH better and auto-activating/deactivating mines based on what Nether Ores itself would do.

Schematica 1.7.5.108 (by Lunatrius)
  • Added the option to add extra "air" blocks (rendering only thing)
  • Fixed a NPE that was spammed on the main menu if bspkrsCore main menu gimmick was enabled

Kitsu's ForgeCraft 2.0.0 (by KitsuShadow)
1-10-15 (ForgeCraft-2.0.0)
- Filter Block
- Water Filter
- Tannin Liquid
- SlackLime Liquid
- You can now fill empty crucibles with water and boil it
- Leather Working Process
- Wood Working Process
- Clean Logs
- Clean quarter logs
- Limestone block (worldgen will come later, currently craftable)
- Make Buckets in the anvil with a flower pot and hot ingot
- Tile Entities working properly

Botania r1.3-150 (by Vazkii)
R1.3 150
  • Fixed a crash when using the crafting halo to make extra utils unstable ingots.
  • Fixed more tpyos. This is becoming a dank meme.
  • Fixed other mods' GUIs turning blue while the mana bar is being rendered. They really should reset the glColor before rendering...
  • Fixed the Mana Fluxfield not sending energy to every RF receiver. (yueh)
  • Fixed the Mana Fluxfield requiring the CoFH API to be present to work rather than the CoFH Energy API. (Vexatos)
  • Fixed tools that break multiple blocks (manasteel shovel, terra shatterer) causing dupes with thermal expansion tanks and strongboxes and potentially other blocks that require exact harvest method call order.

LanteaCraft 1.7.10-67 (by MichiyoRavencroft)
Disabled Power

Thaumic Energistics 0.8.8.0b-rv2 (by Nividica)
Dependency Updated:
Thaumcraft 4.2.3.0

Added:
Arcane Assembler: Magical Autocrafting!
Knowledge Inscriber and Knowledge Core: Pattern storage and management for the assembler.
Creative essentia cell: Provides unlimited essentia, set types in the cell workbench.

Changes:
Essentia gasses are now hidden from EC2. Requires EC2 version 2.2.24b44 or higher.
Terminal search bars no longer open with focus.
All parts now have fully customizable textures.(Texture pack authors)
Essentia Import bus now works with the Advanced Alchemical Furnace.

Bugfixes:
Blocks with models now properly render in the inventory.

Known Issues:
The arcane crafting terminal can not issue crafting jobs, so they have been hidden from view. I am working with the AE2 team to get this issue resolved.