[1.7.10] Hlestakov's Screwdriver - Omnitool mod

nixhlestakov

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Jul 29, 2019
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So, guys, what I want to know:
  • Does Screwdriver work with GregTech machinery?
  • Do we need RotaryCraft support?
 
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nixhlestakov

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Jul 29, 2019
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Yo. Did you missed me? No? Never mind.
2.1.3 with little fix of compatibility with Steam Power Mod. It doesn't work at all, so I removed my shit code, that crashes worlds. If you have crashed worlds with both Screwdriver and Steamcraft installed, so, please, update Screwdriver, and your world(s) will load.
Here it is.
Thanks @SatanicSanta for response. (Also, IPipeWrench when?)

More features will coming soon, but not so soon. :(
 

Zandorum

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Jul 29, 2019
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So, guys, what I want to know:
  • Does Screwdriver work with GregTech machinery?
  • Do we need RotaryCraft support?
give_it_to_me_stephen_colbert.gif
 
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nixhlestakov

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Jul 29, 2019
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So, guys, time for a small update.
2.1.4 Changelog:
  • Fixed hopper and quartz pillar rotation. YESH!
  • Updated EnderIO API, now Screwdriver uses ITool interface
  • Now Screwdriver can be used as Pipe Wrench from FSP (will be available with FSP 0.27.3 (!!!!!!))
  • Updated book, if you have it, refresh plz
  • Also, removed RotaryCraft API code snippets as unnecessary
Get it here, as usual: https://mods.io/mods/1105/download
 
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nixhlestakov

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Jul 29, 2019
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I'm working on GregTech compatibility (because (1) it looks like it's new gregtech era begins (2) people asked me but i said "GregTech? Fuck off maaan")
Ya kno GregTech has its own wrench and screwdriver, but I can't implement functionality of both wrench and screwdriver, I need to choose one. So, what should I choose: screwdriver functions or wrench functions?

UPD: GregTech API is stupid, no GregTech, go away
 
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nixhlestakov

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Jul 29, 2019
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Sorry for not being active for a long time. I heard you, guys (especialy @Skyqula ), got some crashes. I can fix them tomorrow.

And happy New Year, guys. 2015 will be very hard for modded minecraft.
 

Skyqula

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Jul 29, 2019
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Sorry for not being active for a long time. I heard you, guys (especialy @Skyqula ), got some crashes. I can fix them tomorrow.

And happy New Year, guys. 2015 will be very hard for modded minecraft.

I do? o_O

Hahaha, I play around with adding/removing mods all the time. Tweaking configs alot (hello ExU crashes!) Ontop of silly cross mod interactions or even simple vanilla things (hopper pulling from TiC tables, mixing conduits and universal cables, mixing conduits/rednet/projet red, etc) and ofcourse doing things I shoudnt (Amplified ~110 mods world generation at high speed flight? Memory leak galore!? Atleast very memory intensive to the point it stops doing annything :D) Its a wonder I dont crash more often, realy.

Infact, I dont think ive had a single screwdriver related crash.

Edit: Oh, and happy new year! ;)
 
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nixhlestakov

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Jul 29, 2019
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I do? o_O

Hahaha, I play around with adding/removing mods all the time. Tweaking configs alot (hello ExU crashes!) Ontop of silly cross mod interactions or even simple vanilla things (hopper pulling from TiC tables, mixing conduits and universal cables, mixing conduits/rednet/projet red, etc) and ofcourse doing things I shoudnt (Amplified ~110 mods world generation at high speed flight? Memory leak galore!) Its a wonder I dont crash more often, realy.

Infact, I dont think ive had a single screwdriver related crash.

That's cool. Also, does screwdriver work well with MFR?
 

Skyqula

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Jul 29, 2019
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I havent touched MFR in 1.7 outside of some creative testing. Its one of those mods I realy want to like but simply cant. Way to cheap/powerfull/easy. Annyway, it picks MFR blocks up just fine and rotating isnt a problem either. There isnt anny special conditions in MFR that I am aware of so id say it works.

The latest accident about to happen: bats dropping XP!
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