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rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Hmm okay ATG only for terrain generation while the others are biome generation. So if i choose default world generation then both highland + bop biomes will show up then? Just to make sure.

Sent from my Nexus 5 using Tapatalk
No it is not that simple.

As I tried to tell you earlier: All 3 mods do special terrain generation(BoP very similar to vanilla however). Whichever terrain generation you want is the one you need to pick the world type option. BoP terrain generation is vanilla like, Highlands is mountains, cliffs etc. ATG is really large mountains and flowing hills.

At the same time all 3 mods add biomes as well. AFAIK all the 3 terrain generating mods are configured to use each others biomes where it is applicable(might not make a whole lot of sense to use some of the biomes of for example ATG as they are used mostly for transitions). But if you pick default generation I am pretty sure you get only default terrain and default biomes.
 

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
Me and my friend are running a private FTB: Monster server and there are like 2 or 3 chunks where he can't interact, like can't open chests or use any machinery etc. Is there a way to fix this without starting all over? It's kinda in the middle of our base :(
Go into the server.properties file and disable spawn protection. Or, op both of yourselves.
 

reddvilzz

New Member
Jul 29, 2019
376
0
1
No it is not that simple.

As I tried to tell you earlier: All 3 mods do special terrain generation(BoP very similar to vanilla however). Whichever terrain generation you want is the one you need to pick the world type option. BoP terrain generation is vanilla like, Highlands is mountains, cliffs etc. ATG is really large mountains and flowing hills.

At the same time all 3 mods add biomes as well. AFAIK all the 3 terrain generating mods are configured to use each others biomes where it is applicable(might not make a whole lot of sense to use some of the biomes of for example ATG as they are used mostly for transitions). But if you pick default generation I am pretty sure you get only default terrain and default biomes.

Okay getting a bit complicated. As being said then there is no way to have 3 of those mods generating in the same world then? I can just pick one world generation but can i still get both highland and bop biomes?

For example: i choose ATG world generation then will i have both bop and highland biomes?

Sent from my Nexus 5 using Tapatalk
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Does anyone have a suggestion of what mod pack to play as a beginner to learn the mods or a good way to get familiar with the mods I really want to get good at playing the Monster mod pack.

If you need a guide for a specific mod, the wiki has several over here.
 
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pc_assassin

New Member
Jul 29, 2019
1,809
-2
1
Need help please

---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 7/19/14 11:30 PM
Description: Ticking memory connection

java.lang.IndexOutOfBoundsException: Index: 45, Size: 45
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at codechicken.nei.NEIServerUtils.getSlotContents(NEIServerUtils.java:78)
at codechicken.nei.NEISPH.setInventorySlot(NEISPH.java:186)
at codechicken.nei.NEISPH.handlePacket(NEISPH.java:46)
at codechicken.lib.packet.PacketCustom$ServerPacketHandler.handle(PacketCustom.java:186)
at codechicken.lib.packet.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:136)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at codechicken.nei.NEIServerUtils.getSlotContents(NEIServerUtils.java:78)
at codechicken.nei.NEISPH.setInventorySlot(NEISPH.java:186)
at codechicken.nei.NEISPH.handlePacket(NEISPH.java:46)
at codechicken.lib.packet.PacketCustom$ServerPacketHandler.handle(PacketCustom.java:186)
at codechicken.lib.packet.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:136)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:255)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:245)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:85)
at net.minecraft.network.NetServerHandler.func_72501_a(NetServerHandler.java:1130)
at net.minecraft.network.packet.Packet250CustomPayload.func_73279_a(SourceFile:61)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetServerHandler@6efb6b49
Stacktrace:
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 186754544 bytes (178 MB) / 1331167232 bytes (1269 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -Xms256M -Xmx2048M -XX:permSize=256m
AABB Pool Size: 1970 (110320 bytes; 0 MB) allocated, 1707 (95592 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_C9 98 mods loaded, 98 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems-1.6.4-1.6.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{@VERSION@} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedgenetics{v1.4.3} [Advanced Genetics] (advancedgenetics-1.4.3-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BattleTowers{1.4.2} [Battle Towers] (BattleTowers_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherOres{1.6.2R2.2.2} [Nether Ores] (NetherOres-2.2.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.1.268} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.397-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.397-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterstorage{0.8.0.47} [BetterStorage] (BetterStorage-1.6.4-0.8.0.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.0.1g} [Blood Magic: Alchemical Wizardry] (Blood Magic v1.0.1g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks-1.6.4-1.3.3.4-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chisel{1.5.0} [Chisel] (chisel-1.6.4-1.5.0fix.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonAPI{release} [DragonAPI] (DragonAPI 1.6 v24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage-1.6.4-1.4.3.6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3{0.1} [Equivalent Exchange 3] (EquivalentExchange3-1.6.4-0.1.142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{1.6.9e} [ExtraCells] (ExtraCells-1.6.9e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.3-140} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-140.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{0.35a} [Forbidden Magic] (ForbiddenMagic pr0.35a (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GeoStrata{Gamma} [GeoStrata] (GeoStrata 1.6 v24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.4.4} [Infernal Mobs] (InfernalMobs_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (JABBA_1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0} [MapWriter] (mapwriter-2.0.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.6.4R2.7.9} [MineFactory Reloaded] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} [MFR Compat: Atum] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} [MFR Compat: IC2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.6.4R2.7.9} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedSolarPanel{3.4.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_4_7_IC_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.9a} [Gravitation Suite] (mod_zGraviSuite_1_9_9a_MC_1_6_4_IC_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.10.5.70} [NEI Addons] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AE{1.10.5.70} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|MiscPeripherals{1.10.5.70} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExtraBees{1.10.5.70} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.10.5.70} [NEI Addons: Forestry] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.10.5.70} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.10.5.70} [NEI Addons: Ex Nihilo] (neiaddons-mc164-1.10.5.70.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.5.1} [OpenMods] (OpenModsLib-0.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.9} [OpenBlocks] (OpenBlocks-1.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.3.0} [iChunUtil] (util^iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerConverters{1.6.4R2.3.2B1} [Power Converters] (PowerConverters-1.6.4-39.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{1.9} [Random Things] (Random_Things_v._1.9__MC_1.6.4_.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{11.0} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Reciper{1.1.1} [§3§oSDXC §b§oReciper] (SDXC_Reciper_1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{0.3.1.1} [Simply Jetpacks] (SimplyJetpacks-0.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.7} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.1} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
warpbook{0.0.200b} [Warp Book] (Warp-Book-1.6.4-0.0.200b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.1.268} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.1.268} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.1.268.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
Ender-Quarry Relfection Code:: No problems here
Profiler Position: N/A (disabled)
Vec3 Pool Size: 36 (2016 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['pc_assassin'/139, l='New World', x=201.48, y=66.00, z=178.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'

Also i all the lava in my world (and nether) is invisible.. its still there just in invisible. Some info. I have restarted the game, relogged, am using defualt textures. and if it will help...

zeno's Reliquary
power converters
better storage
portal gun
thermal expansion
ic2
mfr
Powercrystals Core
CodeChickenCore
applied energ
extra cells
random things author gave permission
balkons weapon mod Permission on post
EE3 spreadhseet
advanced solar panels
gravitationsuite
Chisel
AutoUtils
Iron chest
Blood magic
open blocks
OpenModsLib
simply jetpacks
JABBA
Thaumcraft
Thaumic tinkerer
Natura
Nether ores
warp book
Tinkers
Tinkers mechworks
advanced genetics
Nei
Nei addons
Nei plugins
waila
Zans
Mapwriter
Computer craft
Chicken Chunks
Twilight Forest
Ender Storage
Extra utilities
Nuclear Control
Inventory Tweaks
Redstone Arsenal
cofh core
DragonAPI
Forge multipart
Geo Strata
Forbidden magic
Battle towers
Ruins
Infernal mobs
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Okay getting a bit complicated. As being said then there is no way to have 3 of those mods generating in the same world then? I can just pick one world generation but can i still get both highland and bop biomes?

For example: i choose ATG world generation then will i have both bop and highland biomes?

Sent from my Nexus 5 using Tapatalk
You can only have one world/terrain generation active yes. You will have to choose one in the world creation menu(world type).

Which biomes and how they are used is controlled entirely inside the internal workings of the terrain generator chosen. But it can be influenced by config changes. In the FTB packs these configs have been set up so that choosing one terrain generator will automatically include the biomes of another mod as well. So yes choosing ATG as terrain generator will create a world with overall terrain and biome placements dictated by ATG, but populated by ATG, Highlands and BoP biomes(as long as none of these mods have been disabled to prevent it from using that mods biomes).

You can also go into the terrain generators configs and choose which biomes you want and how often they should occur(as long as their config file supports it, dunno if all 3 do it).
 
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Dreamer1986

Active Member
Jun 13, 2014
101
21
34
I have an automated tree farm using Steve's Carts, similar to what DW20 uses. But the problem in my case is that the cart remains without power very often. Once it passes next to the Cargo manager, it leaves everything it has in there, and then it has no more fuel left to cut trees...

Is there a way to "tell" it to keep a stack of wood or charcoal when it passes next to the Cargo Manager so that it has enough fuel to continue?
 
Last edited:

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
I have an automated tree farm using Steve's Carts, similar to what DW20 uses. But the problem in my case is that the cart remains without power very often. Once it passes next to the Cargo manager, it leaves everything it has in there, and then it has no more fuel left to cut trees...

Is there a way to "tell" it to keep a stack of wood or charcoal when it passes next to the Cargo Manager so that it has enough fuel to continue?
Is your problem that it doesn't stop at the Cargo manager? If so then you need to use it in conjunction with a Advanced Detector Rail.

If that is not the problem, have you actually set the Cargo manager up to Load fuel into the colour facing the rail?

http://wiki.feed-the-beast.com/Cargo_Manager
 

Dreamer1986

Active Member
Jun 13, 2014
101
21
34
Is your problem that it doesn't stop at the Cargo manager? If so then you need to use it in conjunction with a Advanced Detector Rail.

If that is not the problem, have you actually set the Cargo manager up to Load fuel into the colour facing the rail?

http://wiki.feed-the-beast.com/Cargo_Manager
It goes next to the Cargo Manager and drops everything it has in its inventories, so in that respect it works fine, but the problem is that it drops Everything, and so it has no fuel left to do another round most of the time, especially if its night and its solar power engine is useless.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
The color facing the rail was set up to take everything from the cart. I set it up to take only items from the storage this time, and I hope that will fix it. Thanks.
If you followed the link it would explain how you can change colours etc. so you can have multiple operations for the same side. So for example:
Unload Storage
Load Fuel
Load other consumables.
Etc.

But I am guessing you upgraded the cart with the furnace thingy so it is making its own fuel? Then yeah it would be as simple as telling it to only empty the storage(and not everything). If you follow the link I posted twice there is a table that explains the different actions.
 

Dreamer1986

Active Member
Jun 13, 2014
101
21
34
If you followed the link it would explain how you can change colours etc. so you can have multiple operations for the same side.
But I am guessing you upgraded the cart with the furnace thingy so it is making its own fuel? Then yeah it would be as simple as telling it to only empty the storage(and not everything). If you follow the link I posted twice there is a table that explains the different actions.
Yes I saw the info in the link, thank you. The cart has a coal engine and a solar powered engine, so its making its own fuel. But it dropped the fuel along with everything else in the Cargo Manager, and so, it stopped very often.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
So precisely what am I meant to do with short half-life nuclear waste anyway?

The longer half-life isotopes can go into a disposal drum but that won't accept the shorter ones.
 

CptSpike

New Member
Jul 29, 2019
398
0
0
So precisely what am I meant to do with short half-life nuclear waste anyway?

The longer half-life isotopes can go into a disposal drum but that won't accept the shorter ones.

Grind it up and lace your friends chickens food with it to make SuperChickenMan! But really I got nothing sorry.


Sent from my iPhone using Tapatalk
 
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Wagon153

New Member
Jul 29, 2019
3,148
-3
1
You could be right, we're very close to spawn and I'm op and he's not so maybe that's why I can do stuff but he can't. What are the drawbacks of disabling spawn protection except for simply ruining the spawn point? :D
All disabling it will do is make it where nonops can interact/build/destroy at spawn. If it's just a private server for him and you, it really isn't a problem if you disable it.