Recent content by Wisq

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    Unsupported Monster 1.6.4 Bug Reports

    Mod Pack: Monster 1.1.2 Mod & Version: interaction between ComputerCraft 1.63 and RotaryCraft 1.6 v23b, probably involving OpenPeripheralCore 0.4.0 and/or OpenPeripheralAddons 0.1.4 Pastebin link to log: It's not a crash, but here's the relevant tracebacks: http://pastebin.com/JBXFa4VV What's...
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    Unsupported Monster 1.6.4 Bug Reports

    I wouldn't normally post this here, because it's a manually upgraded mod, and thus not actually part of Monster. However, there have already been several reports in this thread about Lycanites Mobs (with "upgrade it" as the workaround), and this is a player corrupting bug, so I thought it was...
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    Unsupported Monster 1.6.4 Bug Reports

    Do you have Lycanites Mobs installed? This is a bug in earlier versions of that mod, including the one included in FTB Monster. I believe it's because it doesn't despawn its own monsters, meaning that there's no "room" for vanilla mobs. Upgrading it to 1.4.11c or higher should solve this.
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    Managing AE storage.

    Actually, it's the reverse. AE cells are more efficient at storing large quantities of stuff, not less. A cell with only one item type in it can store roughly twice as many stacks in total as a cell with all 63 item types used. See ME-Storage-Math. I find my main problem when making a brand...
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    Unsupported Horizons : 1.6.4 Bug Reports {PUBLIC BETA}

    Mod Pack: Horizons 2.1.0 Mod & Version: Ars Magica 2 (AM2_1.1.2b.zip) Bug: Hecates don't do anything The "Hecate" mob from Ars Magica 2 does absolutely nothing. It spawns, makes lots of noise, but you can walk right up and punch it and it won't do a thing. This has also been reported for the...
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    Unsupported Horizons : 1.6.4 Bug Reports {PUBLIC BETA}

    Couple of bugs: Mod pack: Horizons v2.1.0 First bug: Mod & Version: WeatherMod v1.59 There's a "waterfall" sound when water falls a long distance and hits a solid surface at the bottom. The sound seems to be generated at the bottom where it hits; simply having water rushing by isn't noisy in...
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    Ask a simple question, get a simple answer

    In Horizons, what mod produces the "rushing" sound you get when falling water hits a surface? (It's bugged, and I want to disable and/or report it.)
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    Efficient MJ AND EU Production?

    I realise this; in fact, we used to use this exact system to defend the entrance to our base, since keeping the cacti small meant the mobs would try to path over them. (I eventually replaced them with an MFR Grinder — safer and quicker.) However, for actual efficient cacti harvesting, it's...
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    Efficient MJ AND EU Production?

    My current setup (Direwolf20 1.6 pack): A farm for general crops — MFR Planter, Harvester, Fertilizer A farm for melons and pumpkins — MFR Harvester (planted by hand) A farm for cacti — MFR Harvester (planted by hand) An underground farm for mushrooms — MFR Planter, Harvester That gets me 9...
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    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Mod Pack: Direwolf20 v1.0.8 Mod & Version: Seems to be LogisticsPipes 0.7.4.dev.80 Pastebin link to crash log: http://pastebin.com/cdRYtVJj What's the bug?: Updated from v1.0.6 to v1.0.8. Server crashes shortly after bootup. Restored world from hourly backup; still crashes. Reverted server...
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    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Mod Pack: Direwolf20 v1.0.6 1.6.4 (please note: I'm a couple revs behind, sorry, but I didn't see any fixes re: this in the changelog) Mod & Version: Minefactory Reloaded 2.7.4B1-227 Pastebin link to crash log: http://pastebin.com/wpVxCVwh What is the bug?: If I put down an MFR machine (both...