*Yawn* so sleepy... must keep coding... can't let the bees get me... Zzzzzzzzzz
Checked out the changelist. Wow...
All in the name of conserving block IDs! And because I wasn't happy with runestones.
My dogs still don't realize they have separate beds: http://i.imgur.com/4yAj6.jpg
It's a forge nod, so it should be compatible with other mods. Also, unlike greg tech, I don't stupidly assume that forge has Id resolver built in, causing a mismatch bewtween the server and client configs.
Quit hatin' on GregTech! I think it's great. Otherwise I would have been endgame in a really stupid amount of time without it.
It's a nice mod, but the author is really a complete moron (which is the general consensus on Forge IRC)
My dogs apparently don't realize that they have two beds: http://i.imgur.com/MGUmI.jpg
I put the error reports and thread links (3 of them) in one place. They're all getting the same error, but it looks like different things are causing them. Need your opinion on it: http://pastebin.com/pCVNiCGH
Sent you a PM with my reply in it. It exceeded the character limit for profile posts.
Just saw this on Forge IRC "RichardG: EXPLODING news: 1.4.4 mods will work in 1.4.5 without change. Only FML and forge need to update."
Do you like shiny objects?