well this is a thread for Horizons Daybreaker so that mod pack =P ,the EMC for the copper, tin and other ores from galacticraft, mekinism, flaxbeards, immersive engineering, etc, and Version 1.2 of dawnbreaker. Version 0.3.507 of EE3
sorry folks if this has been asked but how do i go about adding an EMC value to stuff like copper, tin, aluminium and the like? they currently have no value
ive also just found a small bug where when i have a tinkers or vanilla bow equip and i hole right click is kinda have draws and then stops and re draws again. its also the case with food.
edit: turns out crazy pants magnet i have is whats causing it, weird :/
no i ment if you go to the ztones mod is actually says it removes the need for light, however just for curiosities sake i put torches nearby and they grew =P
so i was wondering for a while FTB didn't support use of java 8 and i was wondering is that fixed? cus some of the updates java 8 has would be very useful.
ok thanks =D. im trying to not use anything other then the greg tech items and blocks as i have never used the mod before. this imformation is useful thanks.
so i started playing FTB resurrection and i was wondering is there actually a point to the lower end Gregtech picks, they take more resources to make and seem to be just as useful as vanilla pick. Do they have more durability? can they be easily repaired? are they anything other then a harder...
Mod Pack: Horizons
Mod & Version:1.0.13
Pastebin link to crash log:n/a
bug: engineers toolbox energy is lost in machines with more the 5000 RF capacity when i log out
Can it be repeated?: yes everytime i log
Known Fix:n/a