Recent content by agaricus

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    [Tutorial] How to convert modded worlds across Minecraft versions, with midas-silver & shiftmca

    Do you have a world in an older modpack you want to play in a new modpack? Well I did, so I remapped my world. Specifically, I successfully converted between these major versions: Modded 1.7.10 from 1.5.2 (i.e., FTB Infinity Evolved era from FTB Unleashed/Unhinged era) Modded 1.5.2 from...
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    (Private Modpack) Configuring Ores & Ingots

    A while back I whipped up a mod to do just that: OreDupeFix. Unfortunately, I stopped developing it since I started using GregTech instead (sorry), so it is only available for 1.5 and 1.4. I released it as open source, if anyone wants to take over development and keep it updated. Should not be...
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    Mob Entity ID List?

    Check out the excellent SilkSpawners plugin, though its main purpose involves enhancing the silk touch mechanic, it includes a feature to dump the entity / mob ID map. In plugins/SilkSpawners/config.yml, set 'verboseConfig: true', then check the server.log. Here's an example entity ID dump (not...
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    Problem Server Login exploit

    This was actually bug in vanilla Minecraft (the "2013 auth exploit"), though Spigot was more susceptible: <1% chance of a login bypass is still a serious vulnerability. Mojang fixed it in 1.6.3/1.6.4 (or will fix it, someone may want to confirm - I haven't checked it personally, still on 1.5...
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    Is GregTech just going to keep getting harder?

    GregTech still doesn't unify dungeon loot? :( Curious why, its not that difficult...
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    Banning recipes in 1.5.2

    Recipear can also remove IC2 recipes, and its updated for 1.5.2.
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    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Hasn't been a problem in practice, at least in my experience. The analyzer only needs to run once, e.g., by the "modpacker", whomever is building the pack (or whoever wants to analyze the mods, you can copy mine from the ModAnalyzerData repo if its really too slow, or perhaps someone who is not...
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    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Unfortunately there is not much documentation on ModAnalyzer yet, since I mainly wrote it to "scratch an itch", of getting all the mods I wanted to use working together, and this itch has been scratched so I haven't gotten around to polishing up the tool and making it more user-friendly...
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    Suggest Mods for FTB Here

    True, not sure why I added client-side support to be honest. The only difference is not having to rebuild your jar, but as the launcher does this automatically (IIRC), this is not any real benefit. Just for completeness, I guess. To be clear, I'm not suggesting Jarmod2Coremod be added to FTB...
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    Suggest Mods for FTB Here

    Actually you can use it on the client-side as well. I use it with Smart Moving in a custom 1.5.1 setup, works great. I'd also like to see Smart Moving added to FTB (with or without this mod, either way would be great, just posted about it in response to @Jonh_McFee's concern about the...
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    Suggest Mods for FTB Here

    To make this mod (and possibly other jarmods) easier to install on servers you could use Jarmod2Coremod - will let you load Smart Moving's Player API dependency via a coremod, rather than having to tediously modify the server jar.
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    1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

    Well to be fair, Mojang is behind a rock and a hard place with Minecraft updates. The game was never originally meant to be used as a modding platform, but everyone built on it anyways. To shape it into a stable platform, underlying infrastructural changes have to be made, but these destabilize...
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    1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

    IronChests2 is configured on the Jenkins build server for Minecraft Forge as a downstream project of MCPForge, so it rebuilds whenever a new version of Forge is built (411 was triggered by Forge 702, 410 by 701, so on). It acts as sort of a test project for the latest Forge, usually is the first...
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    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Suppose I should throw this tool I've been working on a for while out there: https://github.com/agaricusb/ModAnalyzer It may be somewhat more difficult to setup (requires Python, but if you've setup Forge for development you already have Python) and to use, but its design has some...
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    Steve's Carts Tree Farm - despawning cart

    Is everyone seeing this issue running MCPC+?