Thermal Expansion 3.0!!! No More Beta! Thanks KL!

Discussion in 'Mod Discussion' started by RedBoss, Oct 27, 2013.

  1. Zenthon_127

    Zenthon_127 Popular Member

    The Leadstone Energy Cell (please rename it that, because Leadstone is just so hilarious for some reason) also has a block of Redstone in the center, which is pretty cool. Few questions:
    -How do you legitimately get that frost liquid?
    -What does the Compression Dynamo run on?
    -Any plans for animated dynamos?
    -Any plans for a GUI for the block breaker (RS control, etc.) or perhaps an upgraded version?
     
  2. Algester

    Algester Active Member

    Compression Dynamo runs on Fuel in general Bio fuel possibly included as well I havent tested everything massively but will see
     
  3. Tornado3019

    Tornado3019 Active Member

    I removed my ID changer mod and it still is giving me the crash message, still need some help!
     
  4. King Lemming

    King Lemming Thermal Expansion Dev FTB Mod Dev

    Cryotheum will be added next week.

    Compression Dynamo runs on fuel, biofuel, ethanol, liquifacted coal, and oil. Coolants are Water and Cryotheum.

    Dynamos: Textures are temporary, but I'm not big on animating them since TESRs are not super client friendly. Possibly an animation *option*.

    Block breaker GUI: Oops. GUI refactor broke it. It does actually have one.
     
    sciguyryan likes this.
  5. IamZero65

    IamZero65 New Member

    TConstruct is still giving me problems with the fluid ender. If I give fluid ender and molten ender the same ID I get a screen saying I have ID conflicts, but if I use different IDs the game just completely crashes.
     
  6. SixOnTheBeach

    SixOnTheBeach Active Member

  7. Zenthon_127

    Zenthon_127 Popular Member

  8. Tornado3019

    Tornado3019 Active Member

    Zenthon, do you know of any way to disable either one of TC or TE's molten ender? T'would be very nice...
     
  9. SixOnTheBeach

    SixOnTheBeach Active Member

    Doing that makes clicking play on minecraft close the launcher to start up the game, but then just reload the launcher.
     
  10. IamZero65

    IamZero65 New Member

    Updating TConstruct worked. Try that Tornado.
     
  11. Yusunoha

    Yusunoha Too Much Free Time Wiki Team

    I am so tempted to ditch my current magic world just to be able to play with TE3 :eek:
     
    PierceSG likes this.
  12. PierceSG

    PierceSG Popular Member

    "Be a man! Do the right thing!"
    Or
    "Just Do It."
     
  13. Yusunoha

    Yusunoha Too Much Free Time Wiki Team

    but I still have some projects left to do :(
     
  14. Algester

    Algester Active Member

    check your crash logs and see whats giving it problems... it could be BoP or chicken bones lib missing (unlikely)
     
  15. PierceSG

    PierceSG Popular Member

    Oh, excuses I see. (I kid. :p)
     
  16. SixOnTheBeach

    SixOnTheBeach Active Member

    But it doesnt crash... It simply doesnt load the game and re-opens the launcher.
     
  17. Algester

    Algester Active Member

    yes but the difference in the present day minecraft which I'm probably sure you know is that minecraft no longer crashes the same way it used to it just closes now and sends an error log to the bug reporting server by mojang
     
  18. IamZero65

    IamZero65 New Member

    I downloaded the latest universal biomes o plenty n everything is working now.
     
  19. SixOnTheBeach

    SixOnTheBeach Active Member

    I've been seeing crash logs when it crashes? And the crash report folder is empty.
     
  20. Algester

    Algester Active Member

    ok now is the time to use third party launchers MultiMC or magic launcher would do... its harder to diagnose whats wrong when we dont know what you have...
    Mod list perhaps?
     

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