New Mod Packs ***Released***

Discussion in 'Modpack and Launcher News' started by slowpoke, Jul 20, 2013.

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  1. Daemonblue

    Daemonblue Active Member

    First, I want to say the team has done well weathering the storm so far and to every member I say thank you for putting up with the stress this has undoubtedly caused.

    Second, either you chose Unhinged as a reference, or you might wanna make it clear that it isn't, since it was the name of the follow-up joke set to Unglued from Magic: The Gathering.

    http://en.wikipedia.org/wiki/Unhinged_(Magic:_The_Gathering)

    For reference, in the unglued set there was "Blacker Lotus," which when played you had to rip the card to shreds :X
  2. SpitefulFox

    SpitefulFox Popular Member

    They already said Ultimate is locked and will not be updating. What's already in there is what will be in there.
  3. LittleDan45

    LittleDan45 New Member

    Should the wgt world be able to upgrade to ngt?
    I know there will be the issue with ores but will there be anything that could break beside gregtech machines?
  4. Jnieco

    Jnieco Member

    Oh no, Personally, I wish there was a mix between the Unhinged and Unleashed packs, I like Gregtech on hard, the main problems I have are Binnie's Mods aren't included (I love to use bees, also will missing magic bees), none of Ichun's Mods, no magic mods (ee3, Xeno's, and any Thaumcraft) I love to use all those things along with Gregtech because it helps the longevity of a world too. Personally, I can live without Tinkers Construct, I did it back in Ultimate.

    One request: If I add all the mods to the Unhinged Pack, could the configs all ready be there, I would really appreciate that, and would help.
    Riuga likes this.
  5. jokermatt999

    jokermatt999 Well-Known Member

    Unhinged is Greg's vision. Questions, requests, and complaints should probably go to him.

    There is no "Ultimate" anymore because Greg has chosen to take his mod down the path of total conversion rather than addon. I quote: "[Addon][IC² 1.106 - 1.116] GregTech-Addon: Taking Industry to a whole new Level of complexity Just copied the Name of my Thread, to say that "not being labeled as total conversion Mod" is false. It needs IC² to be installed, and is therefor automatically an IC² Addon, but this Mod is all about Technology, and even Saws are Technology, and need a point to be created."

    Greg decided he wanted to go as far as nerfing vanilla. Naturally this causes issues with the balance of (every) other mods, so it's become a separate thing at this point.
    Ragnoff and SpitefulFox like this.
  6. Templar Thano

    Templar Thano New Member



    Basically my question as well, tho i think it would be easier to just add the missing Unhinged mods/configs to the Unleashed Pack and replace the Hard mode Configs for the mods in both with the Unhinged configs if it is even possible without ID conflicts and such
  7. Jnieco

    Jnieco Member

    Yeah, it probably would just be editing dimensional doors and Gregtech, not too bad, though Gregtech prob has the most confusing configs...
  8. ThePokepika99

    ThePokepika99 Member

    I'm probably gonna play that FTB Unleashed pack and gonna add Gregtech to it. (I just like to play with it! :D)
    Also enable Ars Magicka and Biomes O Plenty and stuff.
  9. roaringtiger1717

    roaringtiger1717 New Member

    YAY! finally you guys can't imagine how hard it is to use 1.4 since it doesn't have the new holding left mouse or right mouse button to craft!
  10. TheNewGamingBro

    TheNewGamingBro New Member

    When Will The New Client Come Out?
  11. DaemosDaen

    DaemosDaen Active Member

    Can we PLEASE get non-google doc'ed versions of these lists, I'm not signing my soul over to Google.
    FrancoBegby likes this.
  12. alecwhardy

    alecwhardy New Member

    So if(when please) red power does get updated, Ultimate will get updated too right? Or is that done?
  13. Wyld

    Wyld Well-Known Member

    Not exactly. Slow and I have been kicking around the idea of a Hard Mode tech pack for a while. We simply incorporated current events into this idea. The pack has been passed by Greg however, and is suited to what he wishes .. mainly because Greg's mod is the Hard Mode mod.

    Incorrect. Ultimate is remains a 1.4.7 modpack, and will remain as such. Unleashed is the 1.5.2 'variation' of such a pack.

    Incorrect. It has been split away from Unleashed because, a) it fits into the Unhinged pack, and b) we would prefer Natura and TConstruct over Gregtech in the Unleashed pack.
  14. Loufmier

    Loufmier Popular Member

    lack of UE mods(AS, and Mekanism specifically) makes me a sad panda :(
  15. Aaron5015

    Aaron5015 Active Member

    direwolf20 pack 1.5.2 is coming(x5) *sees coming soon* *screams no and smashes keyboard*
  16. Wyld

    Wyld Well-Known Member

    Ultimate will not shift from 1.4.7. It is Done.
    alecwhardy likes this.
  17. alecwhardy

    alecwhardy New Member

    Will RP be included in Unleashed when it comes out? I'm guessing no because of the worldgen issues.
  18. Wyld

    Wyld Well-Known Member

    Redpower is a bridge we will cross as we need to.
    Flipz likes this.
  19. jokermatt999

    jokermatt999 Well-Known Member

    Thanks for clarifying, and sorry for spreading false info unintentionally. I stand corrected.

    Edit: And by the way, I didn't mean to disparage your input and work on the pack. I kinda see how it comes off that way now. I mostly meant it as "The reason there are so few mods in Unhinged is because Greg says so", but that's apparently not correct.
  20. cynric

    cynric Active Member

    I hope this need will arise before any 1.6 packs, because it would be nice to have some RP alternatives in the pack if RP itself doesn't make it.
    alecwhardy likes this.
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