I was really looking forward to getting an Industrial Centrifuge set up. Now that I read about how slow it is.. Nothing in GregTech to look forward to anymore .
Just build a centrifuge-array they don't need a lot of energy so you could power many of them. They are a basic LV-Machine and don't consume much EU. A Single Batbox should be able to power 6 of them with the 32 EU/t output.
They're quite an expensive machine to make several of relatively early-game.. But you make a great point. 6 centrifuges make processing all my Bauxite and rubber logs 6 times faster :0 .
You don't even really need a Centrifuge that early on anyway. By the time you do need one the power requirement should be a minor dent in your supply.
Oh see now that makes a lot more sense. An expansion rather then a rewrite is much cooler. What you said up top makes me want to check it out now. The fusion power plant sounds really cool. As far as solars go I like them. IMHO trying to craft 512 solars is a massive under taking without using something like EE2, even with full use of BC quarries its not easy. Though I do understand the feeling of cheapness because of how place and forget it is. Maybe IC2 could add another type of solars that are more powerfull (Maybe 3EU/t) but would be a more expensive/more complicated recipe and would require you to keep them stocked with an liquid tube (Not sure the tech name for them, but there used in the giant industrial solar plants in Nevada were they use mirrors to focus the sun on to tubes full of a liquid (again not sure what kind) and then that liquid heats up and basically works like steam power) that would degrade after a period of time. They could be set up kinda like the thermal expansion solars, but more expensive and more powerfull. Idk just throwing out ideas that I think would be cool.
That would be solar thermal plants using the sun to create heat which generates steam to drive turbines.
There is an updated GregTech that adds another machine "Industrial Electrolyzer", which consumes MV and some of the current centrifuge recipes are moved to it. The time for processing is MUCH shorter as you can now send the energy at the higher rate. If you are going to update to it manually, save a backup of your current config, as you may have to change item IDs to maintain consistency with your current FTB saves. There is some easy EU in the form of Lithium if you just mine clay, macerate it, and toss it in the centrifuge. You also save on tin cells by using the centrifuge to move stuff from "cells" to a now dynamic fuel can.
Oh...wow. I love my Industrial Centrifuge now If it wasn't for the more expensive greg-tech and other stuff, it might even be considerably OP. So, as everyone probably knows, EE3 will be in FTB at some point. So, I already use the pre1a. Mainly, this just adds the Minium Stone to convert stuff and currently uses a select few of the old recipes as the new EMC system is nowhere near finished. One of these recipes is 4 gold to 1 diamond. Now comes the centrifuge. 16 glowstone ( plus an empty cell and a little bit of time ) makes 8 Gold. That's 2 diamonds. Seeing it now? 1: Create a safe Mystcraft age: Bright, stable, always day, flat....glowstone crystals. 2: Take 1 Iron Pick and grab you some Glowstone. 3: Stick all that glowstone in a chest, and start tossing it into the Industrial Centrifuge. This should net you about 1 stack of Diamonds per trip. I now have more Diamonds than tin, copper, or iron. Also, they aren't THAT expensive to make. I had one pretty early on so I could start making solar panels. Finally, they are NOT all that slow for most recipes. It's the late game recipes that take really long. The above mentioned glowstone is one of the longer ones I have done, and it's only 250 seconds. For the silicon cells to make solar panels, I recommend Flint Dust or Clay Dust. Each of which are only 50 seconds. I can't speak for much of anything beyond that though as it's still my only Greg-Tech item. While I am now rolling in Diamonds, I've still yet to find even 1 Iridium PS: Tip for looking up Industrial Centrifuge recipes. Just use NEI to search for the empty cell and right click it. Change the page to the centrifuge to see all of the recipes. This includes the time it takes on the bottom.
Wow Zemerick, that's some awesome stuff ! I'm starting to like GregTech, it's exactly the challenge I needed.
how were you guys able to get your Assembly table and laser to work, to make the components needed for the industrial centrifuge? i cant seem to power the laser. i have tried, 10xstirling engines, 8xsteam engines, and 4xcombustion engines using wodden conductive pipes and the assembly table wont guild the parts. i ended up having to cheat the parts in to be able to build it.
I'm sorry but this mod is useless and unrealistic. By the time you accrue resources to build the things it changes, you don't need them anymore... That would make it the epitome of pointless.
Well, I wouldn't quite call it an exploit. I think that's kind of how EE is intended to work. This isn't like blaze-rod maceration exploits that require no input materials. This still requires you to go get Glowstone as well as to get the materials for the Minium Stone every once in awhile. Excessive though, yea, probably. I can't wait for EE to be configurable.
PERFECT!!! from the look of the rotating recipie, it looked like you could only use one advanced circuit! i was able to create it using two advanced circuits.
Are you referring to EE3 allowing 2 blaze dust > 1 blaze rod, but then macerating the blaze rod allowing for more then 2 blaze dust?
EE3 hasn't got that far yet as far as I know. The blaze rod maceration is referring to EE2 where if you macerate a blaze rod you get 5 blaze powder. Put 3 of those into an energy condenser targeting blaze rods and you will get one back, the other 2 you can put into another energy condenser and target what you want. Easy way to make materials. Another one is a dark room, that involves deployers bonemealing grass in a completely dark room, the flowers and grass will grow then instantly break, get a method of getting the seeds and flowers, energy condense some bomemeal and the leftovers go into another getting what you want. You can also use milk buckets and milk cows, or mushroom soup with mooshrooms. There are many ways you can easily get a ton of materials with no effort once it has been setup and many of them you can do very quickly, the blaze rod can also be done with bones in the same way and they are easily expandable. Of course, with each macerator you will need more power, but that won't be hard to get.
Not liking gregtech so far, seems to only complicate things. The overwrite of the industrialcraft recipes for the basic machines are not appreciated. To do anything industrialcraft related you need 50 different machines to make the components. Glad someone showed me how to change the config files so they aren't overwritten.
And compared to a couple of nuke plants that produce more energy, rain or shine, those HV solars are hideously more expensive than the nukes. About 5.5k copper, 9.5k iron, 6k redstone, 13k resin, 3k coal and 4k tin more expensive. Solar is one of the worst energy deals for the cost in the game. Tree farms, some furnaces and 52 generators will produce more power per day than 2 HV solars in a no weather, always noon myst age and cost almost nothing in comparison. And if you want completely hands off, it's trivial to set up a forestry cycle that also requires no resource input and outputs large amounts of fuel for IC2 generators, EU through electrical engines and lots of resources. Even with just IC2 you'd get about double the power by using those resources in properly placed windmills and bad weather would increase your output instead of eliminating it.
Nope. I'm referring to the Glowstone -> Gold -> Diamond farming. Hence saying it is NOT like the blaze rod exploits, which are indeed an exploit. Yes and no. EE3 DOES have the blaze rod exploit in it. However, you can not get anything out of that system besides free blaze-rods/powder atm. Also, it was worse than that...it only takes 2 powder to make the rod, so you got 3 free powder, not 2 per cycle. Indeed...but none of those are anywhere near as simple or compact is where people have issues with them. However, it's also less laggy as it's single pulses of power instead of dozens to hundreds. Much less calculation required. Also, all of those resources mentioned are worthless and obtained in incredibly massive numbers anyways. Note that this does NOT hold with FTBs advanced solars. They require vastly less resources, but they do require much rarer ones. A single ultimate requires a full stack of Uranium and another stack of Iridium for example. That's pretty harsh. I usually like to do solars myself because of how simple they are. Make it, drop it, get on to other things that I personally find more interesting. No farms, no transfer of items, shortage of fuel, overflows, etc. I do feel that with the cost of advanced vs. compact that solars are much better balanced with their pros versus cons.