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FTB Ultimate / Can't connect to the server.

Discussion in '[Archived] Tech Support' started by JustB, Apr 5, 2013.

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  1. JustB

    JustB New Member

    Hello.

    Our servers worked until today. Today get a bigger lagg and stopped (no log, no crash). We restart it and:

    2013-04-05 18:06:56 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
    2013-04-05 18:06:56 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
    2013-04-05 18:06:56 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:150)
    2013-04-05 18:06:56 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:121)
    2013-04-05 18:06:56 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:203)
    2013-04-05 18:06:56 [INFO] [STDERR] at java.io.FilterInputStream.read(FilterInputStream.java:83)
    2013-04-05 18:06:56 [INFO] [STDERR] at ef.a(Packet.java:142)
    2013-04-05 18:06:56 [INFO] [STDERR] at cg.i(TcpConnection.java:324)
    2013-04-05 18:06:56 [INFO] [STDERR] at cg.c(TcpConnection.java:544)
    2013-04-05 18:06:56 [INFO] [STDERR] at ch.run(SourceFile:93)
    2013-04-05 18:07:32 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:150)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:121)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:203)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.io.FilterInputStream.read(FilterInputStream.java:83)
    2013-04-05 18:07:32 [INFO] [STDERR] at ef.a(Packet.java:142)
    2013-04-05 18:07:32 [INFO] [STDERR] at cg.i(TcpConnection.java:324)
    2013-04-05 18:07:32 [INFO] [STDERR] at cg.c(TcpConnection.java:544)
    2013-04-05 18:07:32 [INFO] [STDERR] at ch.run(SourceFile:93)

    Nobody can join to our server. Get these errors. Any idea how can we fix it? We havent got any problem with our server until today. :S
    Please, help us.
     
  2. JustB

    JustB New Member

    Any ideas? Why this happened?
     
  3. Booker The Geek

    Booker The Geek Well-Known Member

    I'm not a server guy..... Just a heads up...

    • Did you update the server?
    • Can you post the logs?
    • Did the Computer your using as a server update?
     
  4. JustB

    JustB New Member


    No updates as I said. Nothing. Its run perfect until yesterday. No changes, no updates, nothing. The log is the same what i put here. Nothing else. Start normally but cant connect. If somebody would like to join to the server this appear:

    2013-04-05 18:07:32 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:150)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:121)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.net.SocketInputStream.read(SocketInputStream.java:203)
    2013-04-05 18:07:32 [INFO] [STDERR] at java.io.FilterInputStream.read(FilterInputStream.java:83)
    2013-04-05 18:07:32 [INFO] [STDERR] at ef.a(Packet.java:142)
    2013-04-05 18:07:32 [INFO] [STDERR] at cg.i(TcpConnection.java:324)
    2013-04-05 18:07:32 [INFO] [STDERR] at cg.c(TcpConnection.java:544)
    2013-04-05 18:07:32 [INFO] [STDERR] at ch.run(SourceFile:93)
    Nothing else.

    No problem with the server it starts normally but only cant join. We've got a tekkit, dw20, and bukkit servers. They are ok. The problem is only with FTB Ultimate.
     
  5. JustB

    JustB New Member

    Any idea? We really need some help. :(
     
  6. Booker The Geek

    Booker The Geek Well-Known Member

    So what that basically means is that you are losing connection to the Server because of lag.

    Put it this way:

    Every player in a server sends PINGS to the host.
    The host receives the PINGS and sends out PONGS .
    The Players receive the PONGS.

    The cycle repeats.


    If this cycle doesn't repeat fast enough you get disconnected.
    Considering that this happens for every player, its your connection. Probably bandwidth.
     
  7. kwek20

    kwek20 Member

    Has anyone found a fix for this yet?
    My server is experiencing this.
    I can sometimes play just normal for hours, but then, randomly, no-one can join, and the server keeps giving this error
     
  8. Booker The Geek

    Booker The Geek Well-Known Member

    1. Is this a paid for hosted server or a buddies? i.e. is somebody going through a company such as creeperrepo or is it john down the street running it on his extra computer?
    2. What OS is the server?
    3. What is the dedicated UP/Down Link for the server
    4. Your Internet speed?
    5. What country is the server hosted in?
    6. What country are most of the people connecting to it from? (or just you if you don't know. Apx. #'s are ok)
    7. Hm.... any other odd bit of info you might be able to give?
     
  9. kwek20

    kwek20 Member

    1. I host this myself, and neither me o my friends can join after it gave that error.
    2. Centos 6.0
    3. 100mbps up/down
    4. same, as i host it in the basement
    5. Netherlands
    6. Netherlands, america
    7. Started after update to 1.0.2, but reverting doesnt fix it
     
  10. Booker The Geek

    Booker The Geek Well-Known Member

    Can you load up FTB on the machine you host the server on and connect?
     
  11. kwek20

    kwek20 Member

    Doesnt work either.
    I fugured that before this error, this guy pops up:
    Code:
    2013-04-25 12:31:52 [INFO] [STDERR] java.lang.NoSuchMethodError: codechicken.core.packet.PacketCustom.sendToPlayer(Liq;)V
    2013-04-25 12:31:52 [INFO] [STDERR]    at codechicken.enderstorage.storage.liquid.TankSynchroniser$PlayerItemTankState.sendSyncPacket(TankSynchroniser.java:122)
    2013-04-25 12:31:52 [INFO] [STDERR]    at codechicken.enderstorage.storage.liquid.TankSynchroniser$TankState.update(TankSynchroniser.java:67)
    2013-04-25 12:31:52 [INFO] [STDERR]    at codechicken.enderstorage.storage.liquid.TankSynchroniser$PlayerItemTankState.update(TankSynchroniser.java:134)
    2013-04-25 12:31:52 [INFO] [STDERR]    at codechicken.enderstorage.storage.liquid.TankSynchroniser$PlayerItemTankCache.update(TankSynchroniser.java:186)
    2013-04-25 12:31:52 [INFO] [STDERR]    at codechicken.enderstorage.storage.liquid.TankSynchroniser.tickEnd(TankSynchroniser.java:306)
    2013-04-25 12:31:52 [INFO] [STDERR]    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    2013-04-25 12:31:52 [INFO] [STDERR]    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:139)
    2013-04-25 12:31:52 [INFO] [STDERR]    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:275)
    2013-04-25 12:31:52 [INFO] [STDERR]    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
    2013-04-25 12:31:52 [INFO] [STDERR]    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    2013-04-25 12:31:52 [INFO] [STDERR]    at fy.run(SourceFile:849)
    
    So i guess its a problem with enderstorage :/
     
  12. Nerixel

    Nerixel The Amphibian Retired Staff

    Oh yeah, I've had that before as well. We fixed it (if I remember correctly) by NBTediting all the ender tanks out of our inventories.
     
  13. kwek20

    kwek20 Member

    Wont removing enderstorage fix it?
     
  14. Booker The Geek

    Booker The Geek Well-Known Member

    What program did you use to do that?
     
  15. kwek20

    kwek20 Member

    Most likely NBTExplorer
     
  16. Nerixel

    Nerixel The Amphibian Retired Staff

    Removing Ender Storage could work, but it didn't for some reason when we tried it. It may be that all the chunks with ender tanks have to be loaded, and all the players with an ender tank in their inventory have to log in. I'm pretty sure that's how that works. Maybe...
     
  17. kwek20

    kwek20 Member

    I figured that it works, but certain things like applied energetics storage machines will keep the data value, so if you put it back in, its back.
    And the TileENtityies for t anks and chets in the world jsut get skipped.
    This means that they wont load, but once the mod is back, they will.

    Im just leaving the mod off right now, since we can use tessaracts.

    I guess you could lock the topic, since im allready stealing it :)
     
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