Discussion in 'General FTB chat' started by RandomMoped, Jul 18, 2013.
Does that mean you don't have the forge lexicon?
Are there other mods that use osmium?
mekanism, it's literally the mods main metal
I like DartCraft. But it just needs some enhancements and balancing, also keep in mind that the mod is WIP.
I like were it's going and I think it's fun I just get tired of this everything is over powered crap. It's a neat mod and he is making it so it play's well with other mods so that we will at least have fewer issues with it in a mod pack.
Actually, if configured correctly Gregtech does an amazing job of this.
If configured correctly.
Which you'll never use because it's a buildcraft pipe.
(That's ok, the MFR unifer is better anyways)
Or you could make just one buildcraft pipe just for this purpose
That was my point, yes, Dartcraft can now perform one of the functions that Gregtech had, which means I now have one less reason to use the WGT pack when the NGT pack is much more fun.
Why? when your can use the MFR unifer and that even lets you set preferences beyond just make everything the first thing in the ore dic?
I was kidding.
Lol. Doing everything possible to be the "even easier tinker's"
Most power tools break those ores. Pretty sure mDiyo could do more there.
He needs to make them more metal.
kidding aside it would be nice to have some more advanced metal alloys in TiCo. It would also be interesting if we could use molten glass for more in the future...
But Force picks do as well, and it certainly reinforces the original subject line of this thread. Why would anybody make a tinker's construct pick with dartcraft installed - ever? Dartcraft has higher speed values, and roughly the same options, including (when Thaumcraft is installed) a faster passive repair option.
Well there's one situation to use a tinkers pickaxe: Using Tinker's Construct smelt+fortune to dupe the output of smeltable blocks. Dartcraft doesn't do that, unless it's an ore.
I just hope that we get more advanced things to build our tools with than paper, cactus, and slime.
I'm hoping for more magitek stuff, personally, more unique interactions between different modifiers, like attaching a battery to a thaumium tool adding the ability to charge itself by absorbing aura like a normal thaumium tool with repair II would allowing you to also use it as a magic battery to charge other devices. Also Tinkers Construct styled armour smithing would be nice, and of course I'm looking forward to Gardeslime.
I like TiCo picks because they look more interesting and feel more personal than DC picks. Part of that is because of the 'name on create' feature. mDiyo's system of sprite overlays is pretty cool and makes DC stuff seem a little boring by comparison. It's a bit more fun to mix and match a bunch of different materials than it is to follow a standard tool recipe with force ingots and force sticks and then socket a bunch of stuff. Though I'll admit the use of fortune cookies rather than tons of lapis blocks does make fortune far less tedious to get in DC.
One annoying thing about TiCo mattocks is that they don't do place-block-on-rightclick like picks do, which is a bit annoying for my current project. (I have to keep switching slots very fast as I mine out a ceiling and place glass before lava gets all over the floor for the dozenth time...)
Because the tc has better yield per ore mined with high fortune? And because TiC now has high-end super mining tools that are really good? And because the the TiC tools can be faster.
The passive repair is better on Dartcraft, although I got flux effects at my base when using the.
Eh, the later is not strictly true, you know.
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