What's new in modded minecraft today?

Solarstrike

New Member
Jul 29, 2019
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Well, I took a glance of the mods for 1.7.10 in Not Enough Mods, and look at this:

XatKex0.png


There's over 900 mods for this version! (and this is just for the modlist on Not Enough Mods)
That is more than 1 and a third times 1.4.6/7 and 1.5.2 combined.

(wish I could allocate more than 32k ids to experience them all at once...)
 

Eruantien

New Member
Jul 29, 2019
1,181
0
0
Well, I took a glance of the mods for 1.7.10 in Not Enough Mods, and look at this:

XatKex0.png


There's over 900 mods for this version! (and this is just for the modlist on Not Enough Mods)
That is more than 1 and a third times 1.4.6/7 and 1.5.2 combined.

(wish I could allocate more than 32k ids to experience them all at once...)
And send your computer to its final resting place...
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @MrComputerGhost with Runic Dungeons
MrComputerGhost said:
Runic Dungeons 1.1.1
Added:
  • Belt O' Experience
  • Advanced Belt O' Experience
  • Config to disable Items
  • Config to disable Blocks
  • Config to allow only Operators to create Portals
Fixed:
  • Bug reguarding Guardian spawns
  • Ender Belt not being disabled
  • Rooms not generating correctly
  • Portals being able to be broken/created in the Runic Dungeons

and @jaquadro with Garden Stuff
jaquadro said:
Garden Stuff 1.5.5
  • Added bloomery furnace for smelting wrought iron.
  • Added NEI recipe and usage lookup for bloomery furnace.
  • Added standard smelting recipe from wrought iron to iron.
  • Removed standard smelting recipe from iron to wrought iron.
  • Changed chain recipes to be more generous (2x for light and 4x for heavy).
  • Changed size requirements for plants. All plant containers and garden soil slots can accept most plants now.
  • Updated zh_CN translation (thanks autopsychorhythmia).

and @Benimatic with Twilight Forest
Benimatic said:
Twilight Forest 2.3.5
  • Disable GL_LIGHTING for firefly glows (thanks, jaqadro!)
  • Add block and chain tool
  • Add knightmetal ring item, part of the block and chain recipe
  • Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
  • Added cube of annihilation
  • Added talisman of the cube
  • Suppress “Already decorating” error in the biome decorator. I’m fairly sure that this mod does not cause the error on its own, but some cross-mod interactions seem to.
  • Add huge lily pads to swamps (lots of them)
  • Add huge water lily flowers
  • Added repair materials for block & chain, ice bow
  • Fixed rainbow oak & small twilight oak trees growing with the wrong leaves
  • Fixed rainbow oak giving the wrong leaf block with pick block
  • Make canopy oak trees have 2-block wide trunks
  • That might be too wide, maybe they need to be 1.5 blocks wide
  • Fixed a bug causing labyrinth entrances to frequently be 3 blocks off the actual ground
  • Updated German translation, thanks Speedy1505
  • Updated Russian translation, thanks Sto3IV
  • Revise knight phantom death code to make generating a treasure chest more certain
  • Stop crash if the knight phantoms lose their equipped item

and @Lunatrius with InGame Info XML
Lunatrius said:
InGame Info XML 2.8.1.79
  • Added TerraFirmaCraft integration

and @10paktimbits with Plant Mega Pack
10paktimbits said:
Plant Mega Pack 5.00
  • Added: 45 planters in 4 different styles
  • Added: 15 trellis blocks
  • Added: 4 beach plants
  • Added: 7 forest plants
  • Added: 18 climbing plants
  • Added: 4 hanging plants: 'tiny' green foliage 3 ivy vines
  • Added: lots of new food items
  • Added: corn flour, mutton and rice food wraps
  • Added: foliage textures for epiphyte plants
  • Added: plants are sensitive to fire and lava below them
  • Added: moss ground cover can be used to make mossy cobblestone wall and mossy bricks
  • Added: growable plants grow faster on fertile soil
  • Added: vanilla flowers, except sunflower, can be crafted into hanging plants
  • Added: all ferns can be crafted into a foliage hanging plant
  • Added: defoliant powder now works on leaves
  • Added: fertilizer powder changes regular stone bricks to mossy stone bricks
  • Added: defoliant powder changes mossy stone bricks to regular stone bricks
  • Added: lot's of new food recipes
  • Added: 'basic' and 'advanced' world generation modes
  • Added: worldgen 'empty chunks' settings use to create areas where plants don't spawn
  • Added: config: lists on config screens now respond to double clicks
  • Added: config: accurate hitbox, turn off to use vanilla behavior
  • Added: config: plant block replaceable, default=disabled
  • Added: config: solid bamboo, default=enabled
  • Added: config: solid cactus, default=enabled
  • Added: config: plant particles, for future use
  • Added: config: adjust maximum growth for stackable plants (bamboo and kelp)
  • Added: config: reset all plant settings to defaults
  • Added: config: ability to disable a plant from world generation
  • Added: config: advanced plant powder elevation limit
  • Added: config: advanced plant powder effective underneath plants
  • Added: config: button to enable/disable extra drops affects all plants
  • Added: screen: generated chests controls chances PMP's items spawn in chests
  • Added: screen: generated chest items select the items/blocks that spawn in chests
  • Added: screen: content: planters enable/disable by group
  • Added: screen: decorator area plant spawn settings
  • Added: screen: plant locator find where a plant spawns
  • Added: screen: worldgen all worldgen stuff starts on this screen
  • Added: screen: worldgen features
  • Added: screen: worldgen coral reef systems
  • Added: screen: worldgen village features
  • Added: verification check of all decorator plants at startup log file will show any problems
  • Changed: lowered hardness of cactus plants slightly
  • Changed: hanging plants can now attach to underside of cobblestone walls
  • Changed: bamboo rendering
  • Changed: floating flower rendering
  • Changed: you can mix the 2 different rice while crafting cooked rice
  • Changed: corals use gravel sound instead of wood
  • Changed: metal wall bracket rendering and hitbox
  • Changed: crafting medicinal salves use the actual plant instead of an item from the plant
  • Changed: flower color varieties have max. count of 9 instead of 13
  • Changed: Sea Oats moved to beach category from grass
  • Changed: submerged plants and vines now have separate block/item code
  • Changed: some magenta color varieties changed to pink
  • Changed: plant drops are now sensitive to fortune-enchanted tools
  • Changed: plant growth rate is now a percentage of vanilla growth rate
  • Changed: bamboo and kelp plants can grow naturally to a maximum of 30 blocks tall
  • Changed: plant config files no longer have unused settings
  • Changed: default effectiveness of advanced plant powders is now 90%
  • Changed: all recipes using bamboo poles now use actual bamboo plant instead
  • Changed: empty food wrap recipe now shaped and uses 3 ingredients and return 3 wraps
  • Changed: modified recipes as needed for other changes in this release
  • Changed: celery can now be used to craft food wraps
  • Changed: updated tooltips for advanced plant powders
  • Changed: epiphytes now check for a solid face to attach to
  • Changed: wall brackets now check for a solid face to attach to
  • Changed: reworked/enhanced almost all config screens
  • Changed: maximum elevation variance for plant spawning changed to 8 from 16
  • Changed: fertilizer now works on bamboo plants
  • Changed: fertilizer now works on epiphyte plants
  • Changed: plant list on add plant screen is wider can see all plant names now
  • Changed: main menu buttons worldgen stuff consolidated into a single button
  • Changed: user decorator settings moved to a subfolder for each decorator set
  • Changed: when adding a plant to a decorator area, the plants list is now re-sorted
  • Changed: add plant config screen no longer displays plants that are already assigned
  • Changed: all stackable plants (bamboo, climbing, kelp) have a minimum growth height of 4
  • Changed: berry/fruit drink recipe
  • Changed: rebalanced hunger/saturation values on most food items
  • Changed: massive amount of adjustments to plants assigned to decorators
  • Changed: default plant growth rates are now 100%
  • Changed: default world generation setting is now 100%
  • Changed: default decorator area settings are now 50%
  • Fixed: some recipes registered even if content settings caused them to never be used
  • Fixed: issues with vines they are now identical to vanilla vines
  • Fixed: spruce wall bracket cannot be crafted
  • Fixed: wall brackets not decreasing inventory when used
  • Fixed: fertilizer used on crops clones plants at same growth as original plant
  • Fixed: plant powders now work on vanilla cactus and sugar cane
  • Fixed: plant powders now work on PMP cactus
  • Fixed: fertilizer used on saplings now produces particle effect
  • Removed: bamboo poles
  • Removed: color varieties: burgundy, coral, magenta, royal
  • Removed: plant-specific flower and leaf items, except cattail spike
  • Removed: plant-specific hanging plants
  • Removed: optional wall brackets
  • Removed: 'edge' decorator files and code replaced by new decorator area
  • Removed: all 'sky' stuff from the mod as it is not needed
  • Devstuff: massive code rewrite for 1.8 upgrade at least 75% of mod rewritten
  • Devstuff: completely new worldgen code
  • Devstuff: moved decorator default .cfg files from java folder to resources folder
  • Devstuff: internal code to generate .json files automatically for faster development
  • Devstuff: enhanced console/log output
  • Devstuff: review/standardize ore dictionary names
  • Devstuff: reorganize/consolidate many language file entries
  • Devstuff: introduced and then fixed at least 20 major bugs during the upgrade
  • Devstuff: massive web site update at CurseForge: http://minecraft.curseforge.com/mc-mods/70748-plant-mega-pack

and @michael__ with Liquipacks
michael__ said:
Liquipacks 1.4.1
  • Added automatic mode for hand pump.
  • Fixed same upgrade can be added multiple times.
  • Colored Tooltips!!
  • Fixed fluids that cant be placed in the world still get drained when placed from liquipack.
  • Fixed liquid xp upgrade adds 0 liquid xp to your tanks.
  • Player inventory no longer shows up in liquid xp upgrade, liquipack pipe interface, and hand pump gui.
  • Added a chestplate slot to the liquipack interface, so you can easily get to your liquipack.

and @iChun with Doors
iChun said:
Currently for Minecraft 1.7.10

iQ5xNU4.png

  • This mod adds 3 new usable doors to Minecraft. Door models made in Tabula, credit to mr_hazard, as usual!
  • I was bored.
Recipes

  • WBTcTEb.png
  • LHO1lDr.png
  • frdw15V.png
 

Lyra_Chan

New Member
Jul 29, 2019
376
6
0
Botania's already my favourite mod, soon there's gonna be no mod that can replace it Q.Q
There could be if Vaskii comes out with Botania 2 in the hopefully not so distant future ;) (I do not speak for Vaskii or even know what she has up her sleeve, so Botania could just stop updating or keep on going like IC2 or Twilight Forest :3)
 
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